## Settings file was created by plugin Potmobile v1.4.0 ## Plugin GUID: com.Moffein.Potmobile [Enemy] ## Adds Potmobiles and Haulers to the enemy spawn pool. # Setting type: Boolean # Default value: false Enable = false ## Adds Potmobiles and Haulers to the Dissonance spawn pool if the enemy is enabled. # Setting type: Boolean # Default value: true Dissonance = true ## Cost of spawning a Potmobile. # Setting type: Int32 # Default value: 80 Director Cost (Potmobile) = 80 ## Cost of spawning a Hauler. # Setting type: Int32 # Default value: 120 Director Cost (Hauler) = 120 ## Nerfs NPC Potmobiles and Haulers so they don't instakill you. # Setting type: Boolean # Default value: true Nerf Potmobile = true ## Nerfs NPC Haulers so they don't instakill you. # Setting type: Boolean # Default value: true Nerf Hauler = true ## What stages Potmobiles will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names # Setting type: String # Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores Stage List (Potmobile) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores ## What stages Haulers will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names # Setting type: String # Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores Stage List (Hauler) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores [General] ## Fixes Potmobiles ignoring jump pads. # Setting type: Boolean # Default value: true Fix Jump Pads = true ## Allow Potmobiles to reverse. # Setting type: Boolean # Default value: true Allow Reverse = true ## Button to honk. # Setting type: KeyboardShortcut # Default value: Honk Button = ## Affects knockback force when colliding with things. # Setting type: Single # Default value: 1 Impact Force Multiplier (Potmobile) = 1 ## Affects knockback force when colliding with things. # Setting type: Single # Default value: 1 Impact Force Multiplier (Hauler) = 1 ## Colliding with teammates sends them flying. # Setting type: Boolean # Default value: false Impact Friendly Fire = false ## Colliding with teammate Potmobiles and Haulers sends them flying. # Setting type: Boolean # Default value: true Impact Friendly Fire (Vehicles) = true ## Using Strides of Heresy auto aligns the body. # Setting type: Boolean # Default value: true Strides of Heresy Adjustment = true ## Reset velocity to 0 when using the Special. # Setting type: Boolean # Default value: false Special Reset Velocity = false [Ramming] ## Ramming enemies deals damage. # Setting type: Boolean # Default value: true Enabled = true ## Enemy Potmobiles and Haulers dont deal ram damage. # Setting type: Boolean # Default value: true Disable on Enemies = true ## Player-controlled Potmobiles and Haulers don't deal ram damage to each other. # Setting type: Boolean # Default value: true Disable against Player Vehicles = true [Stats] ## Primary is affected by ICBM. # Setting type: Boolean # Default value: true Primary - ICBM Synergy = true ## How much damage this attack deals. (changes do not show up in skill description) # Setting type: Single # Default value: 10 Primary - Damage Coefficient = 10 ## Knockback power against enemies. # Setting type: Single # Default value: 2500 Primary - Force = 2500 ## How long it takes to fire each shot. # Setting type: Single # Default value: 1.5 Primary - Duration = 1.5 ## Blast radius of the primary attack. # Setting type: Single # Default value: 8 Primary - Blast Radius = 8 ## Jump power of vertical bounce. # Setting type: Single # Default value: 32 Secondary - Bounce Velocity = 32 ## Radius of push effect against enemies. # Setting type: Single # Default value: 12 Secondary - Push Radius = 12 ## Power of push effect. # Setting type: Single # Default value: 4500 Secondary - Push Force = 4500 ## How many charges this skill has. # Setting type: Int32 # Default value: 1 Secondary Stocks = 1 ## How long this skill takes to recharge. # Setting type: Single # Default value: 5 Secondary Cooldown = 5 ## Length of Nitro Rush. # Setting type: Single # Default value: 2.5 Utility - Boost Duration = 2.5 ## Speed multiplier while using Nitro Rush. # Setting type: Single # Default value: 2 Utility - Speed Multiplier = 2 ## How many charges this skill has. # Setting type: Int32 # Default value: 1 Utility Stocks = 1 ## How long this skill takes to recharge. # Setting type: Single # Default value: 10 Utility Cooldown = 10 ## How many charges this skill has. # Setting type: Int32 # Default value: 1 Special Stocks = 1 ## How long this skill takes to recharge. # Setting type: Single # Default value: 5 Special Cooldown = 5 [Stats - Hauler] ## Affects the speed of this vehicle. # Setting type: Single # Default value: 3000 Motor Force = 3000 ## Minimum speed to deal ram damage with this vehicle. # Setting type: Single # Default value: 10 Min Ram Speed = 10 ## Speed at which ramming damage is doubled. # Setting type: Single # Default value: 20 Double Damage Ram Speed = 20 ## Damage dealt when ramming at minimum speed. # Setting type: Single # Default value: 4.5 Min Ram Damage Coefficient = 4.5 ## Motor force is multiplied by this when reversing. # Setting type: Single # Default value: 0.8 Reverse Speed Coefficient = 0.8 [Stats - Potmobile] ## Affects the speed of this vehicle. # Setting type: Single # Default value: 15000 Motor Force = 15000 ## Minimum speed to deal ram damage with this vehicle. # Setting type: Single # Default value: 10 Min Ram Speed = 10 ## Speed at which ramming damage is doubled. # Setting type: Single # Default value: 20 Double Damage Ram Speed = 20 ## Damage dealt when ramming at minimum speed. # Setting type: Single # Default value: 4.5 Min Ram Damage Coefficient = 4.5 ## Motor force is multiplied by this when reversing. # Setting type: Single # Default value: 0.8 Reverse Speed Coefficient = 0.8 [Survivor] ## Position of Potmobile in the Survivor Select menu. # Setting type: Single # Default value: 9999 Sort Position (Potmobile) = 9999 ## Position of Hauler in the Survivor Select menu. # Setting type: Single # Default value: 10000 Sort Position (Hauler) = 10000 ## Gives an Eccentric Vase if your equipment slot is empty so that you can skip platforming sections. # Setting type: Boolean # Default value: false Start with Vase = false