## Settings file was created by plugin Inferno v1.7.0 ## Plugin GUID: HIFU.Inferno [Bullshit] ## Vanilla is false # Setting type: Boolean # Default value: false Make Mithrix scale with Attack Speed? = false [General] ## Make sure everyone's configs are the same for multiplayer! # Setting type: Boolean # Default value: true ! Important ! = true ## Percentage of difficulty scaling, 150% is +50%. Difficulty order does not update visually. Vanilla is 150 # Setting type: Single # Default value: 150 Difficulty Scaling = 150 ## Adds move speed to each monster every level. Vanilla is 0 # Setting type: Single # Default value: 0.12 Enemy Move Speed Scaling = 0.12 ## Adds health regen to each monster every level. Vanilla is 0 # Setting type: Single # Default value: 0.12 Enemy Regen Scaling = 0.12 ## Adds attack speed to each monster every level. Vanilla is 0 # Setting type: Single # Default value: 0.003 Enemy Attack Speed Scaling = 0.003 ## Adds armor to each monster every completed loop. Vanilla is 0 # Setting type: Single # Default value: 10 Enemy Armor Scaling = 10 ## Adds % max hp to each monster every completed stage. Vanilla is 0 # Setting type: Single # Default value: 0.06 Enemy Health Scaling = 0.06 ## Adds % max hp to each boss every completed stage. Vanilla is 0 # Setting type: Single # Default value: 0.07 Boss Health Scaling = 0.07 ## Adds % cooldown reduction to each monster every completed stage. Vanilla is 0 # Setting type: Single # Default value: 0.01 Enemy Cooldown Reduction Scaling = 0.01 [General II] ## Sets the projectile speed multiplier. Vanilla is 1 # Setting type: Single # Default value: 1.25 Enemy Projectile Speed = 1.25 ## Adds to ambient level and difficulty coefficient. Vanilla is 0 # Setting type: Single # Default value: 1.25 Level and Difficulty Boost = 1.25 ## Vanilla is false # Setting type: Boolean # Default value: false Scale Difficulty Boost with player count? = false ## Sets the enemy cap. Vanilla is 40 # Setting type: Int32 # Default value: 60 Enemy Cap = 60 ## Vanilla is false # Setting type: Boolean # Default value: true Enable AI Changes? = true ## Adds to AI aim and range every cleared stage. Only works with AI Changes enabled. Vanilla is false # Setting type: Single # Default value: 1 AI Scaling Coefficient = 1 ## Vanilla is false # Setting type: Boolean # Default value: true Enable Skill Changes? = true ## Vanilla is false # Setting type: Boolean # Default value: true Enable Stat Changes? = true ## Makes the combat director spawn monsters closer and with more variety during looping. Vanilla is false # Setting type: Boolean # Default value: true Enable Combat Director Changes? = true ## Adds to the combat director credit multiplier every cleared stage. Vanilla is 0 # Setting type: Single # Default value: 0.05 C. Director Credit Multiplier = 0.05 [General III] ## Makes allies take % max hp permanent damage. Vanilla is 0, Eclipse 8 is 40 # Setting type: Single # Default value: 0 Ally Permanent Damage = 0 ## Adds to the percent of holdout zone speed. Vanilla is 0 # Setting type: Single # Default value: 30 Holdout Zone Speed = 30 ## Adds to the percent of holdout zone radius. Vanilla is 0 # Setting type: Single # Default value: -30 Holdout Zone Radius = -30 ## Adds to the percent of pillar speed. Vanilla is 0 # Setting type: Single # Default value: 30 Pillar Speed = 30 ## Adds all Inferno modifiers to all Eclipse levels. # Setting type: Boolean # Default value: true Set Inferno as Base Eclipse difficulty? = true [Mod Compatibility] ## Useful when playing with another mod that changes Mithrix. Best to change before fighting Mithrix. Vanilla is false # Setting type: Boolean # Default value: true Enable Mithrix Changes? = true [Post Processing] ## Vanilla is 0 # Setting type: Single # Default value: 3.7 Red Gain = 3.7 ## Vanilla is 0 # Setting type: Single # Default value: 0.21 Vignette Intensity = 0.21 ## Vanilla is 0 # Setting type: Single # Default value: 1 Strength = 1