[! Important !] ## Set to true to enable custom configurations. # Setting type: Boolean # Default value: false Use Custom Config = false [Equipment: Chalice] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Duration of the Consecrate buff given. # Setting type: Single # Default value: 10 Consecrate Duration = 10 ## Percent bonus damage dealt while Consecrated. # Setting type: Single # Default value: 30 Consecrate Damage Bonus = 30 ## Percent bonus attack speed gained while Consecrated. # Setting type: Single # Default value: 90 Consecrate Attack Speed Bonus = 90 ## Percent of current health lost as payment when Consecrated. # Setting type: Single # Default value: 90 Current Health Loss = 90 ## Equipment cooldown. # Setting type: Int32 # Default value: 70 Cooldown = 70 [Equipment: Crown of Vanity] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percent base damage lost for each stack of Hubris. # Setting type: Single # Default value: 3 Base Damage Lost = 3 ## Percent damage dealt for each stack of Hubris accrued. # Setting type: Single # Default value: 200 Damage Dealt = 200 ## Proc coefficient for the single damage instance on equipment use. # Setting type: Single # Default value: 2 Proc Coefficient = 2 ## Equipment cooldown. # Setting type: Int32 # Default value: 30 Cooldown = 30 [Equipment: Tattered Scroll] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Max distance that the curse can reach. # Setting type: Int32 # Default value: 60 Curse Distance = 60 ## Duration of the curse. # Setting type: Single # Default value: 10 Curse Duration = 10 ## Gold gained for each cursed enemy killed. # Setting type: Int32 # Default value: 20 Gold Granted = 20 ## Equipment cooldown. # Setting type: Int32 # Default value: 100 Cooldown = 100 [Equipment: Totem of Prayer] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Armor increase if rolled. # Setting type: Single # Default value: 100 Armor Increase = 100 ## Percent damage increase if rolled. # Setting type: Single # Default value: 25 Damage Increase = 25 ## Percent attack speed increase if rolled. # Setting type: Single # Default value: 75 Attack Speed Increase = 75 ## Health regeneration bonus (as max HP/s) if rolled. # Setting type: Single # Default value: 10 Health Regen Increase = 10 ## Duration of the buff given. # Setting type: Single # Default value: 12 Buff Duration = 12 ## Equipment cooldown. # Setting type: Int32 # Default value: 55 Cooldown = 55 [Item: 3D Glasses] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Amount of crit chance gained per stack. # Setting type: Single # Default value: 6 Crit Chance = 6 ## Amount of crit damage gained per stack. # Setting type: Single # Default value: 6 Crit Damage = 6 [Item: Abacus] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Crit chance gained on kill per stack of item. # Setting type: Single # Default value: 1 Crit On Kill = 1 [Item: Ancient Coin] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Gold generation increase as a percentage. # Setting type: Single # Default value: 100 Gold Multiplier = 100 ## Damage taken increase as a percentage. # Setting type: Single # Default value: 25 Damage Multiplier = 25 [Item: Blood Dice] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Whether or not the likelihood of a high roll is affected by luck. # Setting type: Boolean # Default value: true Affected By Luck = true ## Minimum health that can be gained every kill. # Setting type: Int32 # Default value: 2 Min Gain = 2 ## Maximum health that can be gained every kill. # Setting type: Int32 # Default value: 12 Max Gain = 12 ## Maximum amount of permanent health allowed per stack. # Setting type: Single # Default value: 550 Maximum Health Per Item = 550 [Item: Bottle Cap] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percent cooldown reduction on special skill. # Setting type: Single # Default value: 10 Cooldown Reduction = 10 [Item: Brass Knuckles] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Minimum amount of damage dealt necessary to classify a hit as heavy. # Setting type: Single # Default value: 400 Heavy Hit Threshold = 400 ## Bonus percent damage dealt by heavy hits for each stack of this item. # Setting type: Single # Default value: 25 Heavy Hit Bonus = 25 [Item: Broken Mask] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Burn damage dealt over the duration as a percentage of enemy max health. # Setting type: Single # Default value: 2 Percent Burn = 2 ## Total duration of the burn in seconds. # Setting type: Int32 # Default value: 4 Burn Duration = 4 [Item: Carving Blade] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percent of enemy's current health dealt as bonus on-hit damage. # Setting type: Single # Default value: 2 On-Hit Damage Scaling = 2 ## Maximum damage on-hit. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage). # Setting type: Single # Default value: 2000 Damage Cap = 4000 ## Maximum damage on-hit with extra stacks. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage). # Setting type: Single # Default value: 1000 Damage Cap Extra Stacks = 1000 [Item: Crucifix] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percentage of damage reduced. # Setting type: Single # Default value: 40 Damage Reduction = 40 ## Percentage of max health taken over the duration of the burn. # Setting type: Single # Default value: 5 Burn Amount = 5 ## Duration of fire debuff after taking damage. # Setting type: Int32 # Default value: 3 Duration of Fire = 3 [Item: Debit Card] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percentage of spent gold refunded as rebate. # Setting type: Single # Default value: 10 Rebate = 10 [Item: Defiled Heart] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Bonus health gained from this item. Does not increase with stacks. # Setting type: Single # Default value: 300 Health Increase = 350 ## Percent of maximum health gained as base damage. # Setting type: Single # Default value: 1.5 Bonus Damage Scaling = 1.5 [Item: Edible Glue] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Slow radius amount for the first stack of item. # Setting type: Single # Default value: 20 Slow Radius Initial Stack = 20 ## Slow radius amount for each additional stack of item. # Setting type: Single # Default value: 10 Slow Radius Extra Stacks = 10 ## Slow duration. # Setting type: Single # Default value: 4 Glue Duration = 4 Slow Radius = 8 [Item: Epinephrine] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Attack speed gained after taking damage. # Setting type: Single # Default value: 60 Attack Speed = 60 ## Duration of attack speed gained after taking damage. # Setting type: Single # Default value: 1 Buff Duration = 1 [Item: Fleece Hoodie] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Buff duration percentage multiplier per stack. # Setting type: Single # Default value: 40 Duration Increase = 40 ## Time this item takes to recharge. # Setting type: Single # Default value: 10 Recharge Time = 10 ## Percent of recharge time removed for every additional stack of this item. # Setting type: Single # Default value: 15 Recharge Time Reduction = 15 [Item: Glass Marbles] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Amount of base damage gained per level per stack. # Setting type: Single # Default value: 2 Damage Increase = 2 [Item: Golden Horseshoe] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Max value of stat points a reroll can have. See following configs for scalings. # Setting type: Single # Default value: 18 Stat Points Cap = 18 ## Max health gained per stat point invested. # Setting type: Single # Default value: 12 Health Per Point = 12 ## Base damage gained per stat point invested. # Setting type: Single # Default value: 0.75 Damage Per Point = 0.75 ## Percent attack speed gained per stat point invested. # Setting type: Single # Default value: 4 Attack Speed Per Point = 4 ## Percent crit chance gained per stat point invested. # Setting type: Single # Default value: 2 Crit Chance Per Point = 2 ## Percent crit damage gained per stat point invested. # Setting type: Single # Default value: 2 Crit Damage Per Point = 2 ## Armor gained per stat point invested. # Setting type: Single # Default value: 2 Armor Per Point = 2 ## Regeneration gained per stat point invested. # Setting type: Single # Default value: 0.75 Regeneration Per Point = 0.75 ## Shield gained per stat point invested. # Setting type: Single # Default value: 15 Shield Per Point = 15 ## Percent movement speed gained per stat point invested. # Setting type: Single # Default value: 4 Move Speed Per Point = 4 ## Percent increase to all bonuses given for each additional stack. # Setting type: Single # Default value: 30 Increase for Additional Stacks = 30 [Item: Holy Water] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Minimum enemy max health converted to bonus experience when killing an elite. # Setting type: Single # Default value: 1 Minimum XP = 1 ## Maximum enemy max health converted to bonus experience when killing an elite. # Setting type: Single # Default value: 100 Maximum XP = 100 ## Experience bonus for additional stacks. # Setting type: Single # Default value: 50 Extra Stack Scaling = 50 [Item: Iron Heart] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Bonus health gained from this item. Does not increase with stacks. # Setting type: Single # Default value: 200 Health Increase = 200 ## Percent of maximum health dealt as bonus on-hit damage. # Setting type: Single # Default value: 1.5 On-Hit Damage Scaling = 1.5 [Item: Loaf of Bread] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Gold gained after killing an enemy, up to a set number of times (see next config). # Setting type: Int32 # Default value: 1 Gold On Kill = 1 ## How many kills are required per item stack to scrap the item and gain reward gold. # Setting type: Int32 # Default value: 100 Kills Needed = 100 ## Gold gained after killing enough enemies (scales with difficulty). This item turns into scrap once this happens. # Setting type: Int32 # Default value: 25 Gold On Scrap = 25 Healing On Kill = 5 [Item: Magnifying Glass] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Crit chance increase so that the item isn't worthless without other crit items. # Setting type: Single # Default value: 5 Crit Chance = 5 ## Percent chance to Analyze an enemy on crit. # Setting type: Single # Default value: 6 Analyze Chance = 6 ## Percent damage taken bonus once Analyzed. # Setting type: Single # Default value: 18 Damage Taken Bonus = 18 [Item: Milk Carton] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percent damage reduction agains elite enemies. # Setting type: Single # Default value: 10 Damage Reduction = 10 [Item: Paper Plane] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percent bonus damage dealt per stack while airborne. # Setting type: Single # Default value: 15 Damage Increase = 15 Movement Speed = 18 [Item: Permafrost] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Chance to apply freeze when dealing damage. # Setting type: Single # Default value: 3 Freeze Chance = 3 ## Percent bonus damage dealt to frozen enemies. # Setting type: Single # Default value: 90 Bonus Frozen Damage = 90 [Item: Photodiode] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percent attack speed gained on-hit. # Setting type: Single # Default value: 2 Attack Speed = 2 ## Duration of attack speed buff in seconds. # Setting type: Int32 # Default value: 10 Buff Duration = 10 ## Max attack speed stacks allowed per stack of item. # Setting type: Int32 # Default value: 10 Max Stacks = 10 [Item: Rubber Ducky] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Amount of flat armor gained per stack. # Setting type: Int32 # Default value: 5 Armor = 5 [Item: Rusty Trowel] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Health recovered per stack of Mulch. # Setting type: Single # Default value: 3 Heal Per Stack = 3 ## Time this item takes to recharge. # Setting type: Single # Default value: 8 Recharge Time = 8 ## Percent of recharge time removed for every additional stack of this item. # Setting type: Single # Default value: 30 Recharge Time Reduction = 30 [Item: Seal of the Heretic] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Base damage gained for each percentage of missing health. # Setting type: Single # Default value: 0.3 Damage Increase = 0.3 [Item: Shadow Crest] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Percentage of missing health regenerated per second. # Setting type: Single # Default value: 1.2 Regen Per Second = 1.2 [Item: Soul Ring] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Amount of permanent health regeneration gained on kill. # Setting type: Single # Default value: 0.1 Regen On Kill = 0.1 ## Maximum amount of permanent health regeneration granted on first stack. # Setting type: Single # Default value: 5 Maximum Regen On First Stack = 5 ## Maximum amount of permanent health regeneration granted on additional stacks. # Setting type: Single # Default value: 3 Maximum Regen On Extra Stacks = 3 [Item: Spirit Stone] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Health given as shield for every kill. # Setting type: Single # Default value: 1 Shield Amount = 1 ## Max health lost as a penalty for holding this item. # Setting type: Single # Default value: 30 Max Health Reduction = 30 [Item: Thumbtack] ## Whether or not the item is enabled. # Setting type: Boolean # Default value: true Enabled = true ## Chance to bleed per stack of this item. # Setting type: Single # Default value: 4 Bleed Chance = 4 ## Base damage dealt as bleed for this item. # Setting type: Single # Default value: 240 Bleed Damage = 240 ## Bleed duration for this item. # Setting type: Single # Default value: 3 Bleed Duration = 3 ## How much longer your bleed effects last for each stack of this item. # Setting type: Single # Default value: 0.25 Bonus Bleed Duration = 0.25