[1 Enable Balance Config] ## If this is set to false, the configs will be reset to default values when the game loads # Setting type: Boolean # Default value: false Enable Balance Config = false [BaseStats] # Setting type: Single # Default value: 20 Armor = 20 # Setting type: Single # Default value: 0 Armor per level = 0 # Setting type: Single # Default value: 160 Health = 160 # Setting type: Single # Default value: 50 Health per level = 50 # Setting type: Single # Default value: 2.5 Health Regen = 2.5 [DefaultSkills Dash] # Setting type: Single # Default value: 3 Cooldown = 3 # Setting type: Single # Default value: 5 Start Speed = 5 # Setting type: Single # Default value: 2.5 End Speed = 2.5 [DefaultSkills DashAttack] # Setting type: Single # Default value: 2.5 Damage = 2.5 # Setting type: Single # Default value: 1 Proc Coefficient = 1 # Setting type: Single # Default value: 300 Knockback Force = 300 # Setting type: Single # Default value: 10 Hop Velocity = 10 [DefaultSkills Parry] # Setting type: Single # Default value: 2 Cooldown = 2 ## The blowback speed when the successfully blocking # Setting type: Single # Default value: 2 Start Speed = 2 # Setting type: Single # Default value: 0 End Speed = 0 [DefaultSkills VorpalSlice] # Setting type: Single # Default value: 1.65 Damage = 1.65 # Setting type: Single # Default value: 1 Proc Coefficient = 1 # Setting type: Single # Default value: 300 Knockback Force = 300 # Setting type: Single # Default value: 7 Hop Velocity = 7 [Finisher BladeDance] ## damage per hit # Setting type: Single # Default value: 0.55 Damage = 0.55 # Setting type: Single # Default value: 1 Proc Coefficient = 1 ## interval in seconds between each hit, this is effected by attack speed # Setting type: Single # Default value: 0.1 Interval = 0.1 [Finisher ChallengingShout] # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Finisher DarkPassenger] # Setting type: Single # Default value: 7 Damage = 7 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Finisher Explosion] # Setting type: Single # Default value: 7 Damage = 7 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Finisher FatedCircle] ## Damage for the first hit of Fated Circle # Setting type: Single # Default value: 2 Slash Damage = 2 ## Damage for the second hit of Fated Circle # Setting type: Single # Default value: 5 Blast Damage = 5 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Finisher FrostFangs] # Setting type: Single # Default value: 3 Damage = 3 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Finisher JudgementCut] ## damage per hit # Setting type: Single # Default value: 0.7 Damage = 0.7 # Setting type: Single # Default value: 1 Proc Coefficient = 1 ## interval in seconds between each hit, this is effected by attack speed # Setting type: Single # Default value: 0.1 Interval = 0.1 [Finisher RippleDrive] # Setting type: Single # Default value: 4 Damage = 4 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Finisher Shillelagh] ## The damage dealt while still having Magic # Setting type: Single # Default value: 2.5 Weak Damage = 2.5 ## The damage dealt while in Magic Recharge # Setting type: Single # Default value: 8 Boosted Damage = 8 ## The percentage of Magic to resore when landing a blow in Magic Recharge # Setting type: Single # Default value: 0.15 Magic Restore = 0.15 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Limit BerserkForm] # Setting type: Int32 # Default value: 1 Limit Cost = 1 # Setting type: Single # Default value: 40 Form Duration = 40 ## '1.5' is a 50% movement speed increase # Setting type: Single # Default value: 1.5 Form Movement Speed = 1.5 ## '16' is +16 jump power # Setting type: Single # Default value: 16 Form Jump Power = 16 # Setting type: Single # Default value: -60 Form Armor = -60 [Limit BlastingZone] # Setting type: Single # Default value: 150 Damage = 150 # Setting type: Int32 # Default value: 1 Limit Cost = 1 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Limit JudgementCutEND] # Setting type: Single # Default value: 200 Damage = 200 # Setting type: Int32 # Default value: 1 Limit Cost = 1 ## This does not effect total damage, just the number of instances the damage is done over, this can also cause lag extremely easily, so I wouldn't recommend setting this too high # Setting type: Int32 # Default value: 5 Number of Hits = 5 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Limit PowerWordKill] # Setting type: Int32 # Default value: 1 Limit Cost = 1 [Limit Pyroclasm] # Setting type: Int32 # Default value: 3 Limit Cost = 3 [Limit WildMagic] # Setting type: Int32 # Default value: 1 Limit Cost = 1 [Limit Zoom] # Setting type: Int32 # Default value: 1 Limit Cost = 1 [Magic AcidSplash] # Setting type: Single # Default value: 2.4 Damage = 2.4 # Setting type: Single # Default value: 33 Magic Cost = 33 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic CallLightning] # Setting type: Single # Default value: 8.5 Damage = 8.5 # Setting type: Single # Default value: 10 Magic Cost = 10 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic ConeOfFrost] # Setting type: Single # Default value: 8.5 Damage = 8.5 # Setting type: Single # Default value: 10 Magic Cost = 10 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic DispelMagic] # Setting type: Single # Default value: 15 Magic Cost = 15 [Magic Doombolt] # Setting type: Single # Default value: 2.5 Damage = 2.5 # Setting type: Single # Default value: 30 Magic Cost = 30 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic EclipseGate] ## the damage that will be done by this spell regardless of MP% # Setting type: Single # Default value: 3 Base Damage = 3 ## this is the total amount of damage added if MP = 0 # Setting type: Single # Default value: 12 Scaled Damage = 12 # Setting type: Single # Default value: 10 Magic Cost = 10 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic Fireball] ## It is worth noting, that since this applies burn, the real damage number is about double this value # Setting type: Single # Default value: 1.5 Damage = 1.5 # Setting type: Single # Default value: 3 Magic Cost = 3 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic Fortify] # Setting type: Single # Default value: 30 Buff Duration = 30 ## 'Infinity' causes the spell to spend all remaining mana # Setting type: Single # Default value: Infinity Magic Cost = Infinity [Magic Gust] # Setting type: Single # Default value: 0.5 Magic Cost = 0.5 # Setting type: Single # Default value: 0 Proc Coefficient = 0 [Magic Haste] # Setting type: Single # Default value: 15 Buff Duration = 15 # Setting type: Single # Default value: 40 Magic Cost = 40 [Magic MagicMissile] # Setting type: Single # Default value: 2 Damage = 2 ## The number of shots fired when at max MP # Setting type: Int32 # Default value: 6 Maximum Shots = 6 ## This is the amount of Mana spend PER SHOT, not per cast # Setting type: Single # Default value: 2 Magic Cost = 2 # Setting type: Single # Default value: 1.5 Proc Coefficient = 1.5 [Magic Magnet] # Setting type: Single # Default value: 60 Magic Cost = 60 [Magic MendWounds] ## This healing is percentile, '100' = 100% of target HP # Setting type: Single # Default value: 100 Buff Duration = 100 ## 'Infinity' causes the spell to spend all remaining mana # Setting type: Single # Default value: Infinity Magic Cost = Infinity [Magic Pot] # Setting type: Single # Default value: 10 Magic Cost = 10 [Magic Reflect] ## the maximum damage that Reflect can deal # Setting type: Single # Default value: 25 Damage = 25 ## the maximum number of hits before the barier explodes, dealing the maximum damage # Setting type: Int32 # Default value: 20 MaxStacks = 20 # Setting type: Single # Default value: 30 Magic Cost = 30 # Setting type: Single # Default value: 1 Proc Coefficient = 1 [Magic Ultima] # Setting type: Single # Default value: 30 Damage = 30 ## 'Infinity' causes the spell to spend all remaining mana # Setting type: Single # Default value: Infinity Magic Cost = Infinity # Setting type: Single # Default value: 0.25 Proc Coefficient = 0.25 [Magic ViciousMockery] # Setting type: Single # Default value: 2 Damage = 2 # Setting type: Single # Default value: 15 Duration = 15 # Setting type: Single # Default value: 4 Magic Cost = 4 # Setting type: Single # Default value: 1 Proc Coefficient = 1