## Settings file was created by plugin WolfoQualityOfLife v2.0.5 ## Plugin GUID: com.Wolfo.WolfoQualityOfLife [1 - Config] ## Enable or Disable new Ping Icons in general # Setting type: Boolean # Default value: true Enable/Disable Ping Icons = true ## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline around Beetle Guard Ally # Setting type: Boolean # Default value: true More unique Body Icons = true [2a - Buff Icons] ## Adds 4 stacks depleting one every half second as a timer. ## Helps Artificer gameplay # Setting type: Boolean # Default value: true Add buff Icon to being Frozen = true ## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers ## Currently will start displaying the buff after you hit the ground for the next time instead of right after you pick up the item. # Setting type: Boolean # Default value: true Add buff Icon for Hopoo Feathers = true ## Same icon as Medkit Delay but to show you how long until shields regenerate. # Setting type: Boolean # Default value: true Add buff Icon for Shield Regen Delay = true ## Ready and Cooldown icons just like the bands. # Setting type: Boolean # Default value: true Add buff Icon to Headstomper usage = true ## Stacks equals active kills # Setting type: Boolean # Default value: true Add buff Icon to Frost Relic effect = true # Setting type: Boolean # Default value: true Add buff Icon to Strides of Heresy usage = true ## Might be easy to forget that you have this item and a buff indicator could remind you # Setting type: Boolean # Default value: true Add buff Icon to Rose Buckler usage = true ## Options: ## Disabled ## BugupIcon ## MovespeedIcon ## (It used to have a buff with extra speed but it got removed) # Setting type: String # Default value: BugupIcon Add buff icon to Milky Chrysalis usage = BugupIcon ## Use BetterUI Buff Timers # Setting type: Boolean # Default value: true Add buff Icon to Helfire Tincture usage = true ## Use BetterUI Buff Timers # Setting type: Boolean # Default value: true Add buff Icon for being in Volcanic Egg = true ## Only DoT to not have a debuff icon # Setting type: Boolean # Default value: true Debuff Icon for Helfire Tincutre DoT = true # Setting type: Boolean # Default value: true Change Colors of buffs that use the same color/symbol = true [2c - Faster Interactables] # Setting type: Boolean # Default value: true Faster Printers = true # Setting type: Boolean # Default value: true Faster Scrappers = true # Setting type: Boolean # Default value: true Time between Shrine uses = true [2d - Logbook] ## Should the Volatile Battery, Twisted Scav, Newt, Malachite Urchin have a log Entry ## Twisted Scav and Newt Log is unlocked by their respective areas logbook, Malachite Urchin Log is unlocked by looping for the first time. # Setting type: Boolean # Default value: true More log entries (Main) = true ## Should the Elite Aspects have a log Entry. ## If you're making the Aspects Boss Equipment via Color Changer; Boss Equipment won't normally have a yellow background, download BossEquipmentFix to fix that. ## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. # Setting type: Boolean # Default value: true More log entries (Aspects) = true ## Shows your equipment after all the items # Setting type: Boolean # Default value: true Show Equipment alongside Items in end of run report = true ## When you beat Twisted Scavs the Icons will be White instead of blue/purple like when oblitarating and will say At Peace... in reference to the Moment Whole logbook ## This will be updated in accordance to the lore # Setting type: Boolean # Default value: true Limbo Ending log tweaks = true [2e - Old Printer] ## Change the model of (White) Printers to the bigger bulkier one used before 1.0 # Setting type: Boolean # Default value: false (White) Printer Old Model = false ## Change the model of (Green) Printers to the bigger bulkier one used before 1.0 # Setting type: Boolean # Default value: true (Green) Printer Old Model = true ## Change the model of (Red) Printers to the bigger bulkier one used before 1.0 # Setting type: Boolean # Default value: true (Red) Printer Old Model = true ## Change the model of (Yellow) Printers to the bigger bulkier one used before 1.0 # Setting type: Boolean # Default value: false (Yellow) Printer Old Model = false [2x - Extra Info] ## Death Messages telling you who died to what or in what way. # Setting type: Boolean # Default value: true Enable Detailed Death Messages = true ## When you Scrap, Print, Cleanse, Reforge, Buy an Equipment Drone, etc. send a message telling everyone what item you lost. # Setting type: Boolean # Default value: true Enable Item Loss Messages = true ## Equipment Drone ## (Equipment Name) # Setting type: Boolean # Default value: true Equipment Name under Equipment Drone name = true ## Helps you count and looks funny for very high amounts # Setting type: Boolean # Default value: true Show a Mountain Shrine symbol for every Mountain Shrine you activated = true ## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. # Setting type: Boolean # Default value: true Objective Reminders for Lockboxes and Delivery = true ## Messages only viewable by the person that has those items. Helpful for when the item notifcations lag behind or you just miss it. # Setting type: Boolean # Default value: true Transformation Messages for Benthic Bloom and Egocentrism = true ## Global Messages. Tells you how many Watches or Elixir got used up. For when the item notifications lag behind or just another way to tell. # Setting type: Boolean # Default value: true Messages when a Elixir or Watch gets used = true ## Just looks nice but can be disabled if you think it's cluttery. # Setting type: Boolean # Default value: true Objectives for Portals = true [2y - Visual Details] ## Red Sword Oni Merc, Green Vine Smoothie Rex, Proper Color Power Mode Janitor MulT, Proper Glowing EOD Engi # Setting type: Boolean # Default value: true Fix up some small things for vanilla skins = true ## To fit better with his Red skin # Setting type: Boolean # Default value: true Oni Merc Red Sword and Red Attack Visuals = true ## Separate Skin for people who might like both or might play with people that like one but not the other. # Setting type: Boolean # Default value: true Oni Merc Blue Sword Skin = true ## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. # Setting type: Boolean # Default value: true Blight Acrid attacks different color = true ## A skin to use instead when using Blight and the Default Skin as the Green would not match # Setting type: Boolean # Default value: true Blight Default Acrid Skin = true ## They shoot balls that look similiar to their elite coloration. # Setting type: Boolean # Default value: true Elite Brass Contraption colored Balls = true [2z - Misc Tweaks] ## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. # Setting type: Boolean # Default value: true Sprinting Crosshair Changes = true ## Just like how Dio leaves a Consumed Dio # Setting type: Boolean # Default value: true Consumed Rusted Keys = true ## Change the name of the 3 Lunar Chimera ## Possible Options ## Short : Lunar Wisp, Lunar Golem, Lunar Exploder ## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) ## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera # Setting type: String # Default value: Long Lunar Chimera name changes = Long # Setting type: Boolean # Default value: false Always display Locked Artificer = false [3a - Color Changer - Module] ## If this is turned off no colors will be changed ## Change the outline/chat color for Lunar/Elite/Boss Equipment and Lunar Coin ## Must Include Hashtag (They can't be shown in the config description)# ## Some default vanilla color values ## Equipment Orange: #FF8000 ## Lunar Blue: #307FFF ## Boss Yellow: #FFEB04 ## Lunar Coin Cost Pink: #C6ADFA # Setting type: Boolean # Default value: true Enable Module = true ## Change the description color and make them glow yellow in the overworld ## Ideal if you're making them Yellow/Yellow-Orange # Setting type: Boolean # Default value: true Yellow Elite Equip = true ## Should the changes that are enabled above also apply to Shared Design ## It normally has a blue outline # Setting type: Boolean # Default value: false Yellow Elite Equip for (Perfected Elite Equip) (Both) = false ## If true Lunar Coins use their pinkish color instead or their vanilla blue color. # Setting type: Boolean # Default value: true Lunar Coin Outline = true ## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. # Setting type: Boolean # Default value: false Artifact Outline = false [4a - Item Tweaks] ## Lysate Cell will combined up to 3 casts of Ballista if you have the stock available. # Setting type: Boolean # Default value: true Lysate Cell Huntress = true [7a - Misc Tweaks] ## It does not guarantee it will be a good item in any way. Simply makes it more consistent at getting rid of Red Scrap if you have any. # Setting type: Boolean # Default value: true Guaranteed RedToWhite Cauldron on Commencement = true [7b - Gameplay - Vanilla Game Modes] ## Play Prismatic Trials despite having a modded version, seed is randomly generated each time and your victory should not be recorded anywhere. Also should allow for Mulitiplayer # Setting type: Boolean # Default value: true Prismatic Trials Offline = true ## How many stages until the Trial ends. # Setting type: Int32 # Default value: 2 Prismatic Trials - Stage Limit = 2 ## At which stage onwards should Elite Bosses be forced. Normally an Elite Boss is forced stage 2 and onwards. They have 10% more damage and 50% more health as they aren't real elites. ## Any boss encounter is forced to be elite even if they can't normally be one. # Setting type: Int32 # Default value: 2 Prismatic Trials - Elite Bosses = 2 ## Normally the forced Elite Bosses can only be Overloading or Blazing. ## Enabled: To allow them to spawn as any Tier 1 Elite ## Lunar: To allow them to spawn as any Tier 1 Elite and Perfected ## Disabled: To not change anything # Setting type: String # Default value: Enabled Prismatic Trials - Extra Elite types for bosses = Enabled ## How many Crystals need to be killed to progress. # Setting type: UInt32 # Default value: 3 Prismatic Trials - Crystals Needed = 3 ## How many Crystals will spawn in total. # Setting type: UInt32 # Default value: 5 Prismatic Trials - Crystals Total = 5 ## Instead of being random Artifacts, allow yourself to choose which Artifacts you wanna use. Seed gets randomized every time instead of only when entering main menu. # Setting type: Boolean # Default value: false Prismatic Trials - Customizability = false ## Allows you to choose the 8 Eclipse difficulties in normal lobbies. Doesn't break the Eclipse gamemode but it becomes redundant. # Setting type: Boolean # Default value: false Eclipse Difficulty always available = false [7c - Bazaar Tweaks] ## Future proofing for when they add more stage without really making the bazaar more powerful. # Setting type: Boolean # Default value: true Third Lunar Seer = true ## Lunar Seer to Commencement after Skymeadow/1st stage of loop # Setting type: Boolean # Default value: false Commencement Lunar Seer = false [9 - Testing] ## Just adds basically all mobs to the Logbook # Setting type: Boolean # Default value: false Sort of Model Viewer = false