[Hyperbleed 2] ## Bleed chance every survivors start with. # Setting type: Single # Default value: 0 Base Bleed Chance = 0 ## Enables hyperbleed. # Setting type: Boolean # Default value: true Enable = true ## Maximum number of bleed chance. set to -1 to uncap. # Setting type: Single # Default value: -1 Bleed Cap = -1 ## yeah # Setting type: Single # Default value: 1 Initial Multiplier = 1 ## refer to hyperbleed mode # Setting type: Single # Default value: 1 Value = 1 ## refer to hyperbleed mode # Setting type: Single # Default value: 1 Decay = 1 ## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Mode = Linear ## Whether fractional bleed chance should contribute to damage instead of in 100% increments. # Setting type: Boolean # Default value: true Fraction Multiplier = true ## please turn off for asymptotic # Setting type: Boolean # Default value: true Bleed Damage Affects Hyperbleed = true ## value for proc # Setting type: Single # Default value: 1 Initial Proc = 1 ## value for proc # Setting type: Single # Default value: 1 Proc Value = 1 ## refer to hyperbleed mode # Setting type: Single # Default value: 1 Proc Decay = 1 ## mode for proc, HIGHLY do not recommend exponential PLEASE # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Proc Mode = Linear ## Set to 1 to disable color change # Setting type: Int32 # Default value: 6 Color Cycle = 6 ## Multiple stacks of bleed stacks differently?!! # Setting type: Single # Default value: 1 Stack Initial Multiplier = 1 ## refer to hyperbleed stack mode # Setting type: Single # Default value: 1 Stack Value = 1 ## refer to hyperbleed stack mode # Setting type: Single # Default value: 1 Stack Decay = 1 ## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Stack Mode = Linear ## makes bleed hyperbolic (nerf). DISABLES BLEED SETTING # Setting type: Boolean # Default value: false Hyperbolic Bleed = false ## makes collapse hyperbolic (nerf). DISABLES COLLAPSE SETTING # Setting type: Boolean # Default value: false Hyperbolic Collapse = false ## Shatterspleen adds crit chance to bleed chance instead of bleed doubleproccing. # Setting type: Boolean # Default value: true Lamer Shatterspleen = true [Hypercollapse 2] ## Enables hypercollapse. # Setting type: Boolean # Default value: true Enable Collapse = true ## Maximum number of collapse chance. set to -1 to uncap. # Setting type: Single # Default value: -1 Collapse Cap = -1 ## yeah # Setting type: Single # Default value: 1 Initial Multiplier = 1 ## refer to hypercollapse mode # Setting type: Single # Default value: 1 Value = 1 ## refer to hypercollapse mode # Setting type: Single # Default value: 1 Decay = 1 ## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Mode = Linear ## Whether fractional collapse chance should contribute to damage instead of in 100% increments. # Setting type: Boolean # Default value: true Fraction Multiplier = true ## please turn off for asymptotic # Setting type: Boolean # Default value: true Collapse Damage Affects Hypercollapse = true ## value for proc # Setting type: Single # Default value: 1 Initial Proc = 1 ## value for proc # Setting type: Single # Default value: 1 Proc Value = 1 ## refer to hypercollapse mode # Setting type: Single # Default value: 1 Proc Decay = 1 ## mode for proc, HIGHLY do not recommend exponential PLEASE # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Proc Mode = Linear ## Multiple stacks of collapse stacks differently?!! # Setting type: Single # Default value: 1 Stack Initial Multiplier = 1 ## refer to hypercollapse stack mode # Setting type: Single # Default value: 1 Stack Value = 1 ## refer to hypercollapse stack mode # Setting type: Single # Default value: 1 Stack Decay = 1 ## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Stack Mode = Linear [Hypercrit 2] ## Crit chance every survivors start with. # Setting type: Single # Default value: 0.01 Base Crit Chance = 0.01 ## Enables hypercrit. # Setting type: Boolean # Default value: true Enable = true ## Maximum number of crits. set to -1 to uncap. # Setting type: Single # Default value: -1 Crit Cap = -1 ## yeah # Setting type: Single # Default value: 2 Initial Multiplier = 2 ## refer to hypercrit mode # Setting type: Single # Default value: 1 Value = 1 ## refer to hypercrit mode # Setting type: Single # Default value: 1 Decay = 1 ## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Mode = Linear ## Whether fractional crit chance should contribute instead of in 100% increments. # Setting type: Boolean # Default value: false Fraction Multiplier = false ## please turn off for asymptotic # Setting type: Boolean # Default value: true Crit Damage Affects Hypercrit = true ## value for proc # Setting type: Single # Default value: 1 Initial Proc = 1 ## value for proc # Setting type: Single # Default value: 1 Proc Value = 1 ## refer to hypercrit mode # Setting type: Single # Default value: 1 Proc Decay = 1 ## mode for proc, HIGHLY do not recommend exponential PLEASE # Setting type: CritStackingMode # Default value: Linear # Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic Proc Mode = Linear ## Set to 1 to disable color change # Setting type: Int32 # Default value: 12 Color Cycle = 12 ## yeah!! # Setting type: Boolean # Default value: true Procs Affects Flurry = true ## Gives crit chance on first stack, like other crit synergy items. # Setting type: Single # Default value: 25 Laser Scope Crit Chance on First Stack = 25 ## Gives crit chance on first stack, like other crit synergy items. # Setting type: Single # Default value: 0 Laser Scope Crit Chance on Subsequent Stack = 0 ## Gives crit chance on first stack, like other crit synergy items. # Setting type: Single # Default value: 100 Laser Scope Crit Damage on First Stack = 100 ## Gives crit chance on first stack, like other crit synergy items. # Setting type: Single # Default value: 100 Laser Scope Crit Damage on Subsequent Stack = 100 ## makes it so moonglasses reduces crit chance. actual downside?? set to 0 to disable. # Setting type: Single # Default value: 50 Moonglasses Rework = 50 ## makes crit hyperbolic (nerf). DISABLES CRIT SETTING # Setting type: Boolean # Default value: false Hyperbolic Crit = false Laser Scope Crit on First Stack = 25