[Assassin] ## Default: 5 # Setting type: Single # Default value: 2 Invisible Duration = 2 ## Default: 10 # Setting type: Single # Default value: 3 Invisible End Lag = 3 ## Default: 2.5 # Setting type: Single # Default value: 2.5 Dash Duration = 2.5 ## Default: 4 # Setting type: Single # Default value: 3 Dash Speed = 3 ## Default: 1.667 # Setting type: Single # Default value: 1.5 Slash Duration = 1.5 ## Default: 4 # Setting type: Single # Default value: 1 Slash Damage = 1 ## Default: 16 # Setting type: Single # Default value: 16 Slash Knockback = 16 ## Default: 20 # Setting type: Single # Default value: 25 Slash Reach = 25 ## Enable the first slash hit. # Setting type: Boolean # Default value: true Enable Slash 1 = true ## Enable the second slash hit. # Setting type: Boolean # Default value: true Enable Slash 2 = true ## In seconds. Enable the slash hit to `expose` you. # Setting type: Single # Default value: 4 Enable Slash Expose = 4 ## stop whiffing wtf # Setting type: Single # Default value: 2 Slash Hitbox Size Multiplier = 2 ## This is the shuriken 5 hit # Setting type: Boolean # Default value: false Slash Multihit = false ## stop whiffing wtf # Setting type: Single # Default value: 2 Shuriken Hitbox Size Multiplier = 2 ## oh they mess you up good # Setting type: Boolean # Default value: true Shuriken Accurate Enemies Compat = true ## oh they mess you up good # Setting type: Boolean # Default value: false Shuriken Accurate Enemies Compat (loop only) = false [Basic Stats] # Setting type: Single # Default value: 2100 Iota Construct Base Health = 2100 # Setting type: Single # Default value: 630 Iota Construct Health Increase Per Level = 630 # Setting type: Single # Default value: 25 Iota Construct Base Damage = 25 # Setting type: Single # Default value: 5 Iota Construct Damage Increase Per Level = 5 # Setting type: Single # Default value: 1 Iota Construct Attack Speed = 1 # Setting type: Single # Default value: 15 Iota Construct Armor = 15 # Setting type: Int32 # Default value: 800 Iota Construct Director Cost = 800 # Setting type: Single # Default value: 120 Assassin Base Health = 120 # Setting type: Single # Default value: 36 Assassin Health Increase Per Level = 36 # Setting type: Single # Default value: 10 Assassin Base Damage = 10 # Setting type: Single # Default value: 2 Assassin Damage Increase Per Level = 2 # Setting type: Single # Default value: 1.2 Assassin Attack Speed = 1.2 # Setting type: Single # Default value: 12 Assassin Speed = 12 # Setting type: Single # Default value: 0 Assassin Armor = 0 ## Default: 10. # Setting type: Int32 # Default value: 28 Assassin Director Cost = 28 # Setting type: Single # Default value: 2400 Magma Worm Base Health = 2400 # Setting type: Single # Default value: 720 Magma Worm Health Increase Per Level = 720 # Setting type: Single # Default value: 10 Magma Worm Base Damage = 10 # Setting type: Single # Default value: 2 Magma Worm Damage Increase Per Level = 2 # Setting type: Single # Default value: 1 Magma Worm Attack Speed = 1 # Setting type: Single # Default value: 20 Magma Worm Speed = 20 # Setting type: Single # Default value: 15 Magma Worm Armor = 15 # Setting type: Int32 # Default value: 800 Magma Worm Director Cost = 800 # Setting type: Single # Default value: 12000 Overloading Worm Base Health = 12000 # Setting type: Single # Default value: 3600 Overloading Worm Health Increase Per Level = 3600 # Setting type: Single # Default value: 50 Overloading Worm Base Damage = 50 # Setting type: Single # Default value: 10 Overloading Worm Damage Increase Per Level = 10 # Setting type: Single # Default value: 1 Overloading Worm Attack Speed = 1 # Setting type: Single # Default value: 20 Overloading Worm Speed = 20 # Setting type: Single # Default value: 15 Overloading Worm Armor = 15 # Setting type: Int32 # Default value: 4000 Overloading Worm Director Cost = 4000 # Setting type: Single # Default value: 45 Acid Larva Base Health = 45 # Setting type: Single # Default value: 14 Acid Larva Health Increase Per Level = 14 ## Default: 11. # Setting type: Single # Default value: 22 Acid Larva Base Damage = 22 ## Default: 2.2. # Setting type: Single # Default value: 4.4 Acid Larva Damage Increase Per Level = 4.4 # Setting type: Single # Default value: 1 Acid Larva Attack Speed = 1 # Setting type: Single # Default value: 1 Acid Larva Speed = 1 # Setting type: Single # Default value: 0 Acid Larva Armor = 0 # Setting type: Int32 # Default value: 25 Acid Larva Director Cost = 25 # Setting type: Single # Default value: 2500 Alloy Worship Unit Base Health = 2500 # Setting type: Single # Default value: 750 Alloy Worship Unit Health Increase Per Level = 750 # Setting type: Single # Default value: 15 Alloy Worship Unit Base Damage = 15 # Setting type: Single # Default value: 3 Alloy Worship Unit Damage Increase Per Level = 3 # Setting type: Single # Default value: 1 Alloy Worship Unit Attack Speed = 1 # Setting type: Single # Default value: 7 Alloy Worship Unit Speed = 7 # Setting type: Single # Default value: 30 Alloy Worship Unit Armor = 30 # Setting type: Single # Default value: 2100 Aurellionite Base Health = 2100 # Setting type: Single # Default value: 630 Aurellionite Health Increase Per Level = 630 # Setting type: Single # Default value: 40 Aurellionite Base Damage = 40 # Setting type: Single # Default value: 8 Aurellionite Damage Increase Per Level = 8 # Setting type: Single # Default value: 1 Aurellionite Attack Speed = 1 # Setting type: Single # Default value: 5 Aurellionite Speed = 5 # Setting type: Single # Default value: 20 Aurellionite Armor = 20 # Setting type: Single # Default value: 100000 Artifact Reliquary Base Health = 100000 # Setting type: Single # Default value: 30000 Artifact Reliquary Health Increase Per Level = 30000 ## Default: 10. # Setting type: Single # Default value: 30 Artifact Reliquary Base Damage = 30 ## Default: 2. # Setting type: Single # Default value: 6 Artifact Reliquary Damage Increase Per Level = 6 # Setting type: Single # Default value: 1 Artifact Reliquary Attack Speed = 1 # Setting type: Single # Default value: 100000 Artifact Reliquary Armor = 100000 # Setting type: Single # Default value: 2800 Direseeker Base Health = 2800 # Setting type: Single # Default value: 840 Direseeker Health Increase Per Level = 840 # Setting type: Single # Default value: 20 Direseeker Base Damage = 20 # Setting type: Single # Default value: 4 Direseeker Damage Increase Per Level = 4 # Setting type: Single # Default value: 1 Direseeker Attack Speed = 1 # Setting type: Single # Default value: 11 Direseeker Speed = 11 # Setting type: Single # Default value: 0 Direseeker Armor = 0 [Family Event] # Setting type: Single # Default value: 0.02 Family Event Chance = 0.02 ## Enable all family event related compats. # Setting type: Boolean # Default value: true Enable Family Compats = true ## Custom family event. List of scenes, separated by comma. blank to disable. # Setting type: String # Default value: ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin Enable Tar Family = ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin ## Custom family event. List of scenes, separated by comma. blank to disable. otherwise wisp enemies will be added to normal wisp group. # Setting type: String # Default value: ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene Enable Alt Wisp Family = ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene ## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. # Setting type: String # Default value: FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard Enable Balls Family = FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard ## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. # Setting type: String # Default value: snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin Enable Voidling Family = snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin ## Custom family event. List of scenes, separated by comma. blank to disable. # Setting type: String # Default value: snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave Enable One Eye Family = snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave ## Custom family event. List of scenes, separated by comma. blank to disable. # Setting type: String # Default value: ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene Enable Blind Family = ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene ## Custom family event. List of scenes, separated by comma. blank to disable. disables if BT is not loaded. # Setting type: String # Default value: itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene Enable Bell Family = itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene ## jesus lol # Setting type: Boolean # Default value: true Remove Larva Family Event = true [Iota Construct] ## Amount of seconds to show death animation for # Setting type: Single # Default value: 5 Death Timer = 5 ## Amount of enemies to spawn in pillar raise phase # Setting type: Int32 # Default value: 3 Spawn Amount = 3 ## Spikestrip Compat # Setting type: Boolean # Default value: true Spawn Sigma Constructs = true ## Used to be 999 # Setting type: Single # Default value: 150 Beam Distance = 150 ## Strafe around! # Setting type: Single # Default value: 10 Aim Speed = 10 [Sneaky Rebalance] ## What if larvas died on first leap (no way), Default: 0.25 # Setting type: Single # Default value: 1 Acid Larva Detonation Self Damage Fraction = 1 ## Default: 6. # Setting type: Single # Default value: 2.5 Alloy Worship Unit Shield Uptime = 2.5 ## Literally where did it drop what # Setting type: Boolean # Default value: true Direseeker Drops Item In Place = true [Spawns] ## List of scene names, separated by comma. By default, where Xi Construct spawns. # Setting type: String # Default value: skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene Iota Construct Spawn Scenes = skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene ## List of scene names, separated by comma. # Setting type: String # Default value: blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft Assassin Spawn Scenes = blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft ## Starting stage. # Setting type: Int32 # Default value: 4 Iota Construct Minimum Stage = 4 ## Starting stage. # Setting type: Int32 # Default value: 3 Assassin Minimum Stage = 3 ## If true, allows spawning of elite magma worms. # Setting type: Boolean # Default value: false Enable Elite Magma Worms = false ## If true, allows spawning of elite overloading worms. # Setting type: Boolean # Default value: false Enable Elite Overloading Worms = false ## If true, allows spawning of elite AWUs. # Setting type: Boolean # Default value: false Enable Elite Alloy Worship Unit = false ## If true, allows spawning of elite aurellionites. # Setting type: Boolean # Default value: false Enable Elite Aurellionite = false ## If true, allows spawning of elite artifact reliquaries. # Setting type: Boolean # Default value: false Enable Elite Artifact Reliquary = false ## If true, allows spawning of elite direseekers. # Setting type: Boolean # Default value: false Enable Elite Direseeker = false