## Settings file was created by plugin SkinTuner v1.1.2 ## Plugin GUID: RiskOfResources.SkinTuner [「V??oid Fiend』] ## How red the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Acrid] ## How red the skin color is for Acrid. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Acrid. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Acrid. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Artificer] ## How red the skin color is for Artificer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Artificer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Artificer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Bandit] ## How red the skin color is for Bandit. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Bandit. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Bandit. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Captain] ## How red the skin color is for Captain. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Captain. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Captain. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [CHEF] ## How red the skin color is for CHEF. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for CHEF. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for CHEF. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [CHEF_1] ## How red the skin color is for CHEF_1. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for CHEF_1. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for CHEF_1. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Commando] ## How red the skin color is for Commando. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 357 ## How green the skin color is for Commando. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 139 ## How blue the skin color is for Commando. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 485 [Enforcer] ## How red the skin color is for Enforcer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Enforcer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Enforcer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Engineer] ## How red the skin color is for Engineer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Engineer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Engineer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [False Son] ## How red the skin color is for False Son. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for False Son. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for False Son. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [HAN-D] ## How red the skin color is for HAN-D. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for HAN-D. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for HAN-D. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Heretic] ## How red the skin color is for Heretic. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Heretic. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Heretic. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Huntress] ## How red the skin color is for Huntress. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Huntress. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Huntress. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Loader] ## How red the skin color is for Loader. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Loader. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Loader. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Mercenary] ## How red the skin color is for Mercenary. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Mercenary. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Mercenary. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Miner] ## How red the skin color is for Miner. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Miner. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Miner. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [MUL-T] ## How red the skin color is for MUL-T. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for MUL-T. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for MUL-T. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Nemesis Enforcer] ## How red the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Paladin] ## How red the skin color is for Paladin. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Paladin. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Paladin. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Railgunner] ## How red the skin color is for Railgunner. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Railgunner. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Railgunner. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [REX] ## How red the skin color is for REX. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for REX. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for REX. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Rocket] ## How red the skin color is for Rocket. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Rocket. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Rocket. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Seeker] ## How red the skin color is for Seeker. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Seeker. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Seeker. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255 [Sniper] ## How red the skin color is for Sniper. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Red = 255 ## How green the skin color is for Sniper. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Green = 255 ## How blue the skin color is for Sniper. Going over 255 will make the skin incandescent. # Setting type: Single # Default value: 255 # Acceptable value range: From 0 to 765 Blue = 255