r2mods/r2_profiles/choncc-upg/config/AsyncLoggers/Config.cfg

92 lines
2.3 KiB
INI

## Settings file was created by plugin AsyncLoggers v2.1.2
## Plugin GUID: mattymatty.AsyncLoggers
[BepInEx]
## convert BepInEx disk writer to async
# Setting type: Boolean
# Default value: true
Async File = true
## convert BepInEx console to async
# Setting type: Boolean
# Default value: true
Async Console = true
## convert BepInEx->Unity Log to async
# Setting type: Boolean
# Default value: true
Async Unity = true
## by default AsyncLoggers will block and collect StackTraces for Error and Fatal
# Setting type: Boolean
# Default value: false
Do not collect StackTraces = false
[DbLogger]
## flush logs to a Sqlite database
# Setting type: Boolean
# Default value: true
Enabled = true
## how big the file can grow before it is rotated ( in bytes )
# Setting type: Int64
# Default value: 100000000
Min file size for rotation = 100000000
[Debug]
## Print A LOT more logs about LogWrapping
# Setting type: LogLevel
# Default value: None
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogWrapping Verbosity Level = None
## Print A LOT more logs about Sqlite DB
# Setting type: LogLevel
# Default value: None
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Sqlite Verbosity Level = None
[LogWrapping]
## Look into assemblies and tweak calls to Unity.Debug
# Setting type: Boolean
# Default value: false
Enabled = false
## Which game assemblies to look into
# Setting type: String
# Default value: Assembly-CSharp.dll,Other-assembly.dll
Target Game Assemblies = Assembly-CSharp.dll,Other-assembly.dll
[Scheduler]
## maximum size of the log queue for the Threaded Scheduler ( each logger has a separate one )
# Setting type: UInt32
# Default value: 500
Buffer max size = 500
## close immediately or wait for all logs to be written ( Instant/Await )
# Setting type: ShutdownType
# Default value: Await
# Acceptable values: Instant, Await
Shutdown style = Await
[Timestamps]
## add numeric timestamps to the logs
# Setting type: Boolean
# Default value: true
Enabled = true
## what kind of timestamps to use
# Setting type: TimestampType
# Default value: DateTime
# Acceptable values: DateTime, TickCount, FrameCount, Counter
Type = DateTime