596 lines
14 KiB
INI
596 lines
14 KiB
INI
## Settings file was created by plugin LoLItems v1.3.0
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## Plugin GUID: Debo.LoLItems
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[Banner of Command]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier1Def
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Rarity = Tier1Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of damage amp each stack will grant.
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# Setting type: Single
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# Default value: 10
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Damage Amp = 10
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[BannerOfCommand]
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Enabled = true
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Rarity = Tier1Def
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Void Items =
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Damage Amp = 10
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[Blade of the Ruined King]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: VoidTier2Def
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Rarity = VoidTier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value: Syringe,Seed
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Void Items = Syringe,Seed
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## Amount of on hit current health damage percent each item will grant.
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# Setting type: Single
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# Default value: 5
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On Hit Damage Percent = 5
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## Amount of hits required to proc the on hit damage.
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# Setting type: Single
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# Default value: 3
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On Hit Proc Requirement = 3
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## Percentage of damage dealt to be gained as healing.
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# Setting type: Single
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# Default value: 20
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Heal Percent = 20
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## Cooldown per enemy.
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# Setting type: Single
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# Default value: 10
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Proc Cooldown = 10
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## Multiplied by your base damage to determine the minimum proc damage.
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# Setting type: Single
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# Default value: 2
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Min Proc Damage = 2
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## Multiplied by your base damage to determine the maximum proc damage.
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# Setting type: Single
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# Default value: 25
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Max Proc Damage = 25
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## Amount of attack speed each item will grant.
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# Setting type: Single
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# Default value: 5
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Attack Speed = 5
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[Bork]
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Enabled = true
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Rarity = VoidTier2Def
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Void Items = Syringe,Seed
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On Hit Damage Percent = 5
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On Hit Proc Requirement = 3
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Heal Percent = 20
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Proc Cooldown = 10
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Min Proc Damage = 2
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Max Proc Damage = 25
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Attack Speed = 5
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[Cull]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier1Def
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Rarity = Tier1Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of gold each kill will grant.
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# Setting type: Single
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# Default value: 1
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Gold Per Kill = 1
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## Amount of kills needed to convert the item.
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# Setting type: Single
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# Default value: 100
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Kills To Convert = 100
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[Experimental Hexplate]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier2Def
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Rarity = Tier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## The duration of the item buff.
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# Setting type: Single
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# Default value: 5
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Duration = 5
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## The amount of attack speed the item proc grants.
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# Setting type: Single
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# Default value: 40
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Attack Speed = 40
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## The amount of movespeed the item proc grants.
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# Setting type: Single
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# Default value: 32
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Movespeed = 32
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[Gargoyle Stoneplate]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Percent of barrier Gargoyle Stoneplate will grant you.
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# Setting type: Single
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# Default value: 60
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Barrier Percentage = 60
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## Cooldown of the item.
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# Setting type: Single
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# Default value: 60
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Barrier Cooldown = 60
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## Duration of the armor buff.
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# Setting type: Single
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# Default value: 2
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Armor Duration = 2
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## Armor value given during the buff.
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# Setting type: Single
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# Default value: 100
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Armor Value = 100
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[GargoyleStoneplate]
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Enabled = true
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Barrier Percentage = 60
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Barrier Cooldown = 60
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Armor Duration = 2
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Armor Value = 100
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[Guardians Blade]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier1Def
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Rarity = Tier1Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of cooldown reduction each item will grant.
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# Setting type: Single
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# Default value: 10
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Cooldown Reduction = 10
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[GuardiansBlade]
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Enabled = true
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Rarity = Tier1Def
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Void Items =
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Cooldown Reduction = 10
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[Guinsoos Rageblade]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier2Def
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Rarity = Tier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of profCoef each item will grant
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# Setting type: Single
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# Default value: 0.1
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ProcCoef = 0.1
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[GuinsoosRageblade]
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Enabled = true
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Rarity = Tier2Def
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Void Items =
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ProcCoef = 0.1
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[Heartsteel]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier3Def
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Rarity = Tier3Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of health per kill each item will grant.
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# Setting type: Single
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# Default value: 2
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Health Per Kill = 2
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## The cooldown of the damage proc.
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# Setting type: Single
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# Default value: 10
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Damage Cooldown = 10
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## The percentage of your health that will be dealt as damage.
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# Setting type: Single
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# Default value: 50
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Bonus Damage Percent = 50
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[Immortal Shieldbow]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier2Def
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Rarity = Tier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of percent max health barrier each item will grant.
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# Setting type: Single
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# Default value: 40
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Barrier Percent = 40
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## Cooldown of the barrier.
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# Setting type: Single
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# Default value: 40
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Cooldown = 40
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## Health threshold to trigger the barrier.
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# Setting type: Single
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# Default value: 30
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Health Threshold = 30
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[ImmortalShieldbow]
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Enabled = true
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Rarity = Tier2Def
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Void Items =
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Barrier Percent = 40
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Cooldown = 40
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Health Threshold = 30
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[Imperial Mandate]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: VoidTier2Def
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Rarity = VoidTier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value: DeathMark
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Void Items = DeathMark
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## Amount of bonus damage each item will grant.
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# Setting type: Single
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# Default value: 8
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Damage Amp = 8
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[ImperialMandate]
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Enabled = true
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Rarity = VoidTier2Def
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Void Items = DeathMark
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Damage Amp = 8
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[Infinity Edge]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier2Def
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Rarity = Tier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of crit chance each item will grant.
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# Setting type: Single
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# Default value: 5
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Crit Chance = 5
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## Amount of crit damage each item will grant.
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# Setting type: Single
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# Default value: 15
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Crit Damage = 15
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[InfinityEdge]
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Enabled = true
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Rarity = Tier2Def
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Void Items =
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Crit Chance = 5
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Crit Damage = 15
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[Kraken Slayer]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier2Def
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Rarity = Tier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of hits required to proc the on hit damage.
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# Setting type: Int32
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# Default value: 3
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On Hit Proc Requirement = 3
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## Amount of additional percent base damage each item will grant.
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# Setting type: Single
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# Default value: 20
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Base Damage Percent = 20
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## If the item will scale with base or total damage.
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# Setting type: String
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# Default value: base
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Damage Scaling Type = base
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[KrakenSlayer]
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Enabled = true
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Rarity = Tier2Def
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Void Items =
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On Hit Proc Requirement = 3
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Base Damage Percent = 20
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[Liandrys]
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Enabled = true
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Rarity = Tier2Def
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Void Items =
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Max Health Burn Percent = 2.5
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Burn Duration = 5
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Minimum Burn Damage = 2.5
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Maximum Burn Damage = 125
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[Liandrys Anguish]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier2Def
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Rarity = Tier2Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of max health percent burn each item will grant.
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# Setting type: Single
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# Default value: 2.5
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Max Health Burn Percent = 2.5
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## Duration of the burn.
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# Setting type: Single
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# Default value: 5
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Burn Duration = 5
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## Minimum burn damage. This will be multiplied by your base damage.
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# Setting type: Single
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# Default value: 2.5
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Minimum Burn Damage = 2.5
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## Maximum burn damage. This will be multiplied by your base damage.
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# Setting type: Single
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# Default value: 125
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Maximum Burn Damage = 125
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[Mejais Soulstealer]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier1Def
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Rarity = Tier1Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of bonus damage each stack will grant.
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# Setting type: Single
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# Default value: 0.5
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Bonus Damage Per Stack = 0.5
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## Maximum amount of stacks for the buff.
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# Setting type: Int32
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# Default value: 25
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Max Stacks = 25
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## Duration of the buff.
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# Setting type: Single
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# Default value: 10
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Duration = 10
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[MejaisSoulstealer]
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Enabled = true
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Rarity = Tier1Def
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Void Items =
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Bonus Damage Per Stack = 0.5
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Max Stacks = 25
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Duration = 10
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[Rabadons]
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Enabled = true
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Rarity = Tier3Def
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Void Items =
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Damage Amp = 30
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[Rabadons Deathcap]
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## Determines if the item should be loaded by the game.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
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# Setting type: String
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# Default value: Tier3Def
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Rarity = Tier3Def
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## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
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# Setting type: String
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# Default value:
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Void Items =
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## Amount of bonus percentage damage each item will grant.
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# Setting type: Single
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# Default value: 30
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Damage Amp = 30
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