148 lines
3.3 KiB
INI
148 lines
3.3 KiB
INI
## Settings file was created by plugin More Shrines v1.5.0
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## Plugin GUID: com.evaisa.moreshrines
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[Rusty Fusebox]
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## Enable the Rusty Fusebox.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 2
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Weight = 2
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[Shrine of Disorder]
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## Enable the Shrine of Disorder.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 1
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Weight = 1
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[Shrine of Heresy]
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## Enable the Shrine of Heresy.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 1
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Weight = 1
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[Shrine of Imps]
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## Enable the Shrine of Imps.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 2
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Weight = 2
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## The base imp count spawned. This is scaled by (baseImpCount - 1) + (playerCount * runDifficulty)
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# Setting type: Int32
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# Default value: 5
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Base Imp Count = 5
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## The cap for Base Imp Count scaling. If the base scaling exceeds this value it is set to this value. [Does not override stage difficulty scaling.]
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# Setting type: Int32
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# Default value: 15
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Imp Count Cap = 15
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## Scale the maximum amount of imps with stage difficulty.
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# Setting type: Boolean
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# Default value: true
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Count Scale = true
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## The amount of time you get to finish a Shrine of Imps.
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# Setting type: Int32
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# Default value: 30
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Time = 30
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## Increase item rarity based on how fast you killed all the imps.
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# Setting type: Boolean
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# Default value: true
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Item Rarity Based On Speed = true
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## Drop a item for every player in the session.
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# Setting type: Boolean
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# Default value: true
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Drop for every player = true
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## Drop X extra items along with the base amount when a Shrine of Imps is beaten.
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# Setting type: Int32
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# Default value: 0
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Extra Item Count = 0
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[Shrine of the Fallen]
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## Enable the Shrine of the Fallen.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 2
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Weight = 2
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## Always spawn atleast one Shrine of the Fallen per stage.
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# Setting type: Boolean
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# Default value: false
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Always spawn = false
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## The max HP penalty the user takes for the rest of the stage when this shrine is used.
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# Setting type: Int32
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# Default value: 40
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HP Penalty = 40
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## Shrine of the Fallen costs money rather than a HP penalty.
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# Setting type: Boolean
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# Default value: false
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Use Money = false
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## The base cost for the shrine. (only applicable if 'Use Money' is enabled)
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# Setting type: Int32
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# Default value: 300
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Money Base Cost = 300
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[Shrine of Wisps]
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## Enable the Shrine of Wisps.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## Scale the number of wisps spawned with difficulty.
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# Setting type: Boolean
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# Default value: true
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Scale Count With Difficulty = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 2
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Weight = 2
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[Totem Pole]
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## Enable the Totem Pole.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## The spawn weight of this shrine, lower is more rare.
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# Setting type: Int32
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# Default value: 2
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Weight = 2
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