42 lines
892 B
C#
42 lines
892 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.JellyfishMonster;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject enterEffectPrefab;
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public override void OnEnter()
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{
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base.OnEnter();
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DestroyModel();
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if (NetworkServer.active)
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{
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DestroyBodyAsapServer();
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}
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}
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protected override void CreateDeathEffects()
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{
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base.CreateDeathEffects();
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if ((bool)enterEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(enterEffectPrefab))
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{
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EffectManager.SimpleEffect(enterEffectPrefab, base.transform.position, base.transform.rotation, transmit: false);
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}
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else
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{
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EffectManager.GetAndActivatePooledEffect(enterEffectPrefab, base.transform.position, base.transform.rotation);
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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