71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.LunarWisp;
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public class SpawnState : BaseState
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{
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public static float duration;
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public static string spawnSoundString;
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public static float spawnEffectsDelay;
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private bool spawnEffectsTriggered;
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public static GameObject spawnEffectPrefab;
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public static string spawnEffectMuzzleName;
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public static float printDuration;
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private float mPrintDuration;
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private LunarWispFXController FXController;
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private static int SpawnStateHash = Animator.StringToHash("Spawn");
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public override void OnEnter()
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{
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base.OnEnter();
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FXController = base.characterBody.GetComponent<LunarWispFXController>();
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FXController.TurnOffFX();
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mPrintDuration = printDuration;
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Util.PlaySound(spawnSoundString, base.gameObject);
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PlayAnimation("Body", SpawnStateHash);
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PrintController component = GetModelTransform().gameObject.GetComponent<PrintController>();
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component.enabled = false;
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component.printTime = mPrintDuration;
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component.startingPrintHeight = 25f;
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component.maxPrintHeight = 3.15f;
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component.startingPrintBias = 4f;
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component.maxPrintBias = 1.4f;
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component.disableWhenFinished = true;
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component.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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component.enabled = true;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= spawnEffectsDelay && !spawnEffectsTriggered)
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{
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spawnEffectsTriggered = true;
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EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectMuzzleName, transmit: false);
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if ((bool)FXController)
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{
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FXController.TurnOnFX();
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}
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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