49 lines
988 B
C#
49 lines
988 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.VoidBarnacle;
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public class NoCastSpawn : BaseState
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{
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateName;
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[SerializeField]
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public float duration;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public GameObject spawnFXPrefab;
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[SerializeField]
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public string spawnFXTransformName;
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public override void OnEnter()
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{
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base.OnEnter();
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if (spawnFXPrefab != null)
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{
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EffectManager.SimpleMuzzleFlash(spawnFXPrefab, base.gameObject, spawnFXTransformName, transmit: false);
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}
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateName, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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