501 lines
12 KiB
INI
501 lines
12 KiB
INI
[Assassin]
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## Default: 5
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# Setting type: Single
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# Default value: 2
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Invisible Duration = 2
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## Default: 10
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# Setting type: Single
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# Default value: 3
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Invisible End Lag = 3
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## Default: 2.5
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# Setting type: Single
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# Default value: 2.5
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Dash Duration = 2.5
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## Default: 4
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# Setting type: Single
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# Default value: 3
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Dash Speed = 3
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## Default: 1.667
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# Setting type: Single
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# Default value: 1.5
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Slash Duration = 1.5
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## Default: 4
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# Setting type: Single
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# Default value: 1
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Slash Damage = 1
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## Default: 16
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# Setting type: Single
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# Default value: 16
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Slash Knockback = 16
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## Default: 20
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# Setting type: Single
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# Default value: 25
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Slash Reach = 25
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## Enable the first slash hit.
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# Setting type: Boolean
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# Default value: true
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Enable Slash 1 = true
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## Enable the second slash hit.
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# Setting type: Boolean
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# Default value: true
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Enable Slash 2 = true
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## In seconds. Enable the slash hit to `expose` you.
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# Setting type: Single
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# Default value: 4
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Enable Slash Expose = 4
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## stop whiffing wtf
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# Setting type: Single
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# Default value: 2
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Slash Hitbox Size Multiplier = 2
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## This is the shuriken 5 hit
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# Setting type: Boolean
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# Default value: false
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Slash Multihit = false
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## stop whiffing wtf
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# Setting type: Single
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# Default value: 2
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Shuriken Hitbox Size Multiplier = 2
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## oh they mess you up good
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# Setting type: Boolean
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# Default value: true
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Shuriken Accurate Enemies Compat = true
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## oh they mess you up good
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# Setting type: Boolean
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# Default value: false
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Shuriken Accurate Enemies Compat (loop only) = false
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[Basic Stats]
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# Setting type: Single
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# Default value: 2100
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Iota Construct Base Health = 2100
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# Setting type: Single
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# Default value: 630
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Iota Construct Health Increase Per Level = 630
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# Setting type: Single
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# Default value: 25
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Iota Construct Base Damage = 25
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# Setting type: Single
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# Default value: 5
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Iota Construct Damage Increase Per Level = 5
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# Setting type: Single
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# Default value: 1
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Iota Construct Attack Speed = 1
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# Setting type: Single
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# Default value: 15
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Iota Construct Armor = 15
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# Setting type: Int32
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# Default value: 800
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Iota Construct Director Cost = 800
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# Setting type: Single
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# Default value: 120
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Assassin Base Health = 120
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# Setting type: Single
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# Default value: 36
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Assassin Health Increase Per Level = 36
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# Setting type: Single
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# Default value: 10
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Assassin Base Damage = 10
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# Setting type: Single
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# Default value: 2
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Assassin Damage Increase Per Level = 2
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# Setting type: Single
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# Default value: 1.2
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Assassin Attack Speed = 1.2
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# Setting type: Single
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# Default value: 12
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Assassin Speed = 12
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# Setting type: Single
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# Default value: 0
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Assassin Armor = 0
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## Default: 10.
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# Setting type: Int32
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# Default value: 28
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Assassin Director Cost = 28
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# Setting type: Single
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# Default value: 2400
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Magma Worm Base Health = 2400
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# Setting type: Single
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# Default value: 720
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Magma Worm Health Increase Per Level = 720
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# Setting type: Single
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# Default value: 10
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Magma Worm Base Damage = 10
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# Setting type: Single
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# Default value: 2
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Magma Worm Damage Increase Per Level = 2
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# Setting type: Single
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# Default value: 1
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Magma Worm Attack Speed = 1
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# Setting type: Single
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# Default value: 20
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Magma Worm Speed = 20
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# Setting type: Single
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# Default value: 15
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Magma Worm Armor = 15
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# Setting type: Int32
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# Default value: 800
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Magma Worm Director Cost = 800
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# Setting type: Single
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# Default value: 12000
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Overloading Worm Base Health = 12000
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# Setting type: Single
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# Default value: 3600
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Overloading Worm Health Increase Per Level = 3600
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# Setting type: Single
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# Default value: 50
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Overloading Worm Base Damage = 50
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# Setting type: Single
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# Default value: 10
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Overloading Worm Damage Increase Per Level = 10
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# Setting type: Single
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# Default value: 1
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Overloading Worm Attack Speed = 1
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# Setting type: Single
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# Default value: 20
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Overloading Worm Speed = 20
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# Setting type: Single
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# Default value: 15
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Overloading Worm Armor = 15
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# Setting type: Int32
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# Default value: 4000
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Overloading Worm Director Cost = 4000
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# Setting type: Single
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# Default value: 45
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Acid Larva Base Health = 45
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# Setting type: Single
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# Default value: 14
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Acid Larva Health Increase Per Level = 14
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## Default: 11.
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# Setting type: Single
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# Default value: 22
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Acid Larva Base Damage = 22
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## Default: 2.2.
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# Setting type: Single
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# Default value: 4.4
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Acid Larva Damage Increase Per Level = 4.4
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# Setting type: Single
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# Default value: 1
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Acid Larva Attack Speed = 1
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# Setting type: Single
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# Default value: 1
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Acid Larva Speed = 1
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# Setting type: Single
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# Default value: 0
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Acid Larva Armor = 0
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# Setting type: Int32
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# Default value: 25
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Acid Larva Director Cost = 25
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# Setting type: Single
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# Default value: 2500
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Alloy Worship Unit Base Health = 2500
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# Setting type: Single
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# Default value: 750
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Alloy Worship Unit Health Increase Per Level = 750
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# Setting type: Single
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# Default value: 15
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Alloy Worship Unit Base Damage = 15
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# Setting type: Single
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# Default value: 3
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Alloy Worship Unit Damage Increase Per Level = 3
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# Setting type: Single
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# Default value: 1
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Alloy Worship Unit Attack Speed = 1
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# Setting type: Single
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# Default value: 7
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Alloy Worship Unit Speed = 7
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# Setting type: Single
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# Default value: 30
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Alloy Worship Unit Armor = 30
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# Setting type: Single
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# Default value: 2100
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Aurellionite Base Health = 2100
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# Setting type: Single
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# Default value: 630
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Aurellionite Health Increase Per Level = 630
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# Setting type: Single
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# Default value: 40
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Aurellionite Base Damage = 40
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# Setting type: Single
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# Default value: 8
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Aurellionite Damage Increase Per Level = 8
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# Setting type: Single
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# Default value: 1
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Aurellionite Attack Speed = 1
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# Setting type: Single
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# Default value: 5
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Aurellionite Speed = 5
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# Setting type: Single
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# Default value: 20
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Aurellionite Armor = 20
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# Setting type: Single
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# Default value: 100000
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Artifact Reliquary Base Health = 100000
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# Setting type: Single
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# Default value: 30000
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Artifact Reliquary Health Increase Per Level = 30000
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## Default: 10.
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# Setting type: Single
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# Default value: 30
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Artifact Reliquary Base Damage = 30
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## Default: 2.
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# Setting type: Single
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# Default value: 6
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Artifact Reliquary Damage Increase Per Level = 6
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# Setting type: Single
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# Default value: 1
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Artifact Reliquary Attack Speed = 1
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# Setting type: Single
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# Default value: 100000
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Artifact Reliquary Armor = 100000
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# Setting type: Single
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# Default value: 2800
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Direseeker Base Health = 2800
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# Setting type: Single
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# Default value: 840
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Direseeker Health Increase Per Level = 840
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# Setting type: Single
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# Default value: 20
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Direseeker Base Damage = 20
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# Setting type: Single
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# Default value: 4
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Direseeker Damage Increase Per Level = 4
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# Setting type: Single
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# Default value: 1
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Direseeker Attack Speed = 1
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# Setting type: Single
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# Default value: 11
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Direseeker Speed = 11
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# Setting type: Single
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# Default value: 0
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Direseeker Armor = 0
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[Family Event]
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# Setting type: Single
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# Default value: 0.02
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Family Event Chance = 0.02
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## Enable all family event related compats.
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# Setting type: Boolean
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# Default value: true
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Enable Family Compats = true
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## Custom family event. List of scenes, separated by comma. blank to disable.
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# Setting type: String
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# Default value: ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin
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Enable Tar Family = ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin
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## Custom family event. List of scenes, separated by comma. blank to disable. otherwise wisp enemies will be added to normal wisp group.
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# Setting type: String
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# Default value: ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene
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Enable Alt Wisp Family = ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene
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## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable.
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# Setting type: String
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# Default value: FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard
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Enable Balls Family = FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard
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## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable.
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# Setting type: String
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# Default value: snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin
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Enable Voidling Family = snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin
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## Custom family event. List of scenes, separated by comma. blank to disable.
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# Setting type: String
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# Default value: snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave
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Enable One Eye Family = snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave
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## Custom family event. List of scenes, separated by comma. blank to disable.
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# Setting type: String
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# Default value: ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene
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Enable Blind Family = ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene
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## Custom family event. List of scenes, separated by comma. blank to disable. disables if BT is not loaded.
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# Setting type: String
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# Default value: itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene
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Enable Bell Family = itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene
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## jesus lol
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# Setting type: Boolean
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# Default value: true
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Remove Larva Family Event = true
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[Iota Construct]
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## Amount of seconds to show death animation for
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# Setting type: Single
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# Default value: 5
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Death Timer = 5
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## Amount of enemies to spawn in pillar raise phase
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# Setting type: Int32
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# Default value: 3
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Spawn Amount = 3
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## Spikestrip Compat
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# Setting type: Boolean
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# Default value: true
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Spawn Sigma Constructs = true
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## Used to be 999
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# Setting type: Single
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# Default value: 150
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Beam Distance = 150
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## Strafe around!
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# Setting type: Single
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# Default value: 10
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Aim Speed = 10
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[Sneaky Rebalance]
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## What if larvas died on first leap (no way), Default: 0.25
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# Setting type: Single
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# Default value: 1
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Acid Larva Detonation Self Damage Fraction = 1
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## Default: 6.
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# Setting type: Single
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# Default value: 2.5
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Alloy Worship Unit Shield Uptime = 2.5
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## Literally where did it drop what
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# Setting type: Boolean
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# Default value: true
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Direseeker Drops Item In Place = true
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[Spawns]
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## List of scene names, separated by comma. By default, where Xi Construct spawns.
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# Setting type: String
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# Default value: skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene
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Iota Construct Spawn Scenes = skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene
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## List of scene names, separated by comma.
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# Setting type: String
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# Default value: blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft
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Assassin Spawn Scenes = blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft
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## Starting stage.
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# Setting type: Int32
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# Default value: 4
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Iota Construct Minimum Stage = 4
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## Starting stage.
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# Setting type: Int32
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# Default value: 3
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Assassin Minimum Stage = 3
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## If true, allows spawning of elite magma worms.
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# Setting type: Boolean
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# Default value: false
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Enable Elite Magma Worms = false
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## If true, allows spawning of elite overloading worms.
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# Setting type: Boolean
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# Default value: false
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Enable Elite Overloading Worms = false
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## If true, allows spawning of elite AWUs.
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# Setting type: Boolean
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# Default value: false
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Enable Elite Alloy Worship Unit = false
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## If true, allows spawning of elite aurellionites.
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# Setting type: Boolean
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# Default value: false
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Enable Elite Aurellionite = false
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## If true, allows spawning of elite artifact reliquaries.
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# Setting type: Boolean
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# Default value: false
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Enable Elite Artifact Reliquary = false
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## If true, allows spawning of elite direseekers.
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# Setting type: Boolean
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# Default value: false
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Enable Elite Direseeker = false
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