concise fp python

master
pegasust 2022-12-08 06:56:03 +00:00
parent bddd338eb3
commit a107f2b02f
2 changed files with 21 additions and 45 deletions

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@ -3,5 +3,5 @@ echo "example"
python3 ./src/d8.py ./data/example.txt python3 ./src/d8.py ./data/example.txt
echo "submission" echo "submission"
# python3 ./src/d8.py ./data/submission.txt python3 ./src/d8.py ./data/submission.txt

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@ -1,62 +1,38 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
import sys import sys
from typing import Iterable from typing import Iterable, Generator
from functools import reduce from functools import reduce
from itertools import product
def check(grid: list[str], x: int, y: int, memo = None): def dirs(grid: list[str], x: int, y: int) -> list[Generator[tuple[int, int], None, None]]:
height = int(grid[y][x]) return [
# print(f"{x=}, {y=}, {height=}")
top = max((int(grid[_y][x]) for _y in range(0, y)), default=-1)
bot = max((int(grid[_y][x]) for _y in range(y+1, len(grid))), default=-1)
left = max(((int(grid[y][_x]) for _x in range(0, x))), default=-1)
right = max(((int(grid[y][_x]) for _x in range(x+1, len(grid[0])))), default=-1)
# print(f"max: {[top,bot,left,right]}")
visible = any(height > max_view for max_view in [top, bot, left, right])
# print(visible)
return visible
def scene_score(grid: list[str], x: int, y: int, memo = None):
dirs = [
((_y, x) for _y in reversed(range(0, y))), # TOP ((_y, x) for _y in reversed(range(0, y))), # TOP
((_y, x) for _y in range(y+1, len(grid))), # BOT ((_y, x) for _y in range(y+1, len(grid))), # BOT
((y, _x) for _x in reversed(range(0, x))), # LEFT ((y, _x) for _x in reversed(range(0, x))), # LEFT
((y, _x) for _x in range(x+1, len(grid[0]))), # RIGHT ((y, _x) for _x in range(x+1, len(grid[0]))), # RIGHT
] ] # my IDE, py-lsp is very bad at retaining Generator, idk why
def part_1(grid: list[str], x: int, y: int):
height = int(grid[y][x])
return any(height > max((int(grid[_y][_x]) for _y, _x in gen), default=-1) for gen in dirs(grid, x, y))
def scene_score(grid: list[str], x: int, y: int):
_dirs = dirs(grid, x, y)
my_height = int(grid[y][x]) my_height = int(grid[y][x])
def raytrace(gen): def raytrace(gen):
counter = 0 counter = 0
trace = True
__y, __x = y, x
for (_y, _x) in gen: for (_y, _x) in gen:
if not trace:
break
__y, __x = _y, _x
h = int(grid[_y][_x])
trace = my_height > h
counter += 1 counter += 1
return (counter, __x, __y) if my_height <= int(grid[_y][_x]):
break
print(f"{x=}, {y=}, {my_height=}") return counter
scores = [raytrace(dir) for dir in dirs] return reduce(lambda acc, v: acc * v, map(raytrace, _dirs))
print(f"{scores=}")
score = reduce(lambda acc, v: acc * v[0], scores, 1)
# print(f"{score=}")
return (score, scores)
def main(lines: Iterable[str]): def main(lines: Iterable[str]):
grid = [line.strip() for line in lines if len(line.strip()) > 0] grid = [line.strip() for line in lines if len(line.strip()) > 0] # strip traling newlines
memo = None
print("grid:")
print("\n".join(grid))
Y_MAX, X_MAX = len(grid), len(grid[0]) Y_MAX, X_MAX = len(grid), len(grid[0])
print(f"{Y_MAX=}, {X_MAX=}") part1 = sum(part_1(grid, x, y) for x, y in product(range(X_MAX), range(Y_MAX)))
part1= sum([check(grid, x, y, memo) for y in range(0, len(grid)-0) for x in range(0, len(grid[0]) -0)]) part2 = max(scene_score(grid, x, y) for x, y in product(range(1, X_MAX-1), range(1, Y_MAX-1)))
print("part1", part1) print(f"{part1=}, {part2=}")
memo2=None
part2 = max([scene_score(grid, x, y, memo2) for y in range(1, len(grid)-1) for x in range(1,len(grid[0])-1)])
print("part2", part2)
if __name__=="__main__": if __name__=="__main__":
with open(sys.argv[1], "r") as f: with open(sys.argv[1], "r") as f: