r2mods/r2_profiles/foh/config/com.Moffein.EliteReworks.cfg

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2024-10-04 07:27:59 +00:00
## Settings file was created by plugin Elite Reworks v1.9.4
## Plugin GUID: com.Moffein.EliteReworks
[DLC1 - T1 - Mending]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true
[DLC1 - Voidtouched]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true
## Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled.
# Setting type: Boolean
# Default value: true
Tweak Nullify = true
[General]
## Modify Elite Cost/HP/Damage multipliers.
# Setting type: Boolean
# Default value: true
Modify Scaling = true
## T1 Director Cost multiplier. (Vanilla is 6)
# Setting type: Single
# Default value: 4.5
T1 Cost = 4.5
## T1 Health multiplier. (Vanilla is 4)
# Setting type: Single
# Default value: 3
T1 HP = 3
## Mending Health multiplier. (Vanilla is 3)
# Setting type: Single
# Default value: 3
T1 HP - Mending = 3
## T1 Damage multipliers. (Vanilla is 2)
# Setting type: Single
# Default value: 1.5
T1 Damage = 1.5
## T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5)
# Setting type: Single
# Default value: 3.5
T1 (Honor) Cost = 3.5
## T1 Health multiplier while Honor is active. (Vanilla is 2.5)
# Setting type: Single
# Default value: 2.5
T1 (Honor) HP = 2.5
## Mending Health multiplier while Honor is active. (Vanilla is 1.5)
# Setting type: Single
# Default value: 1.5
T1 (Honor) HP - Mending = 1.5
## T1 Damage multipliers while Honor is active. (Vanilla is 1.5)
# Setting type: Single
# Default value: 1.5
T1 (Honor) Damage = 1.5
## T2 Director Cost multiplier. (Vanilla is 36)
# Setting type: Single
# Default value: 36
T2 Cost = 36
## T2 Health multiplier. (Vanilla is 18)
# Setting type: Single
# Default value: 12
T2 HP = 12
## T2 Damage multipliers. (Vanilla is 6)
# Setting type: Single
# Default value: 3.5
T2 Damage = 3.5
## Minimum stage completions before T2 elites start spawning. (Vanilla is 5)
# Setting type: Int32
# Default value: 5
T2 Min Stages = 5
## Voidtouched Damage multipliers. (Vanilla is 0.7)
# Setting type: Single
# Default value: 1.5
Voidtouched Damage = 1.5
[T1 - Blazing]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true
[T1 - Glacial]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true
[T1 - Overloading]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true
## Remove shields from Overloading Enemies.
# Setting type: Boolean
# Default value: true
Remove Shield = true
## Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled.
# Setting type: Boolean
# Default value: false
Reduce Shield = false
## Increases the blast radius of Overloading stickybombs.
# Setting type: Boolean
# Default value: true
On-Hit Rework = true
## Overloading elites periodically shoot out lightning nearby.
# Setting type: Boolean
# Default value: true
Passive Lightning = true
## Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles.
# Setting type: Boolean
# Default value: false
On-Hit Scatterbombs = false
## Remove the fire rate cap on on-hit scatterbombs (laggy).
# Setting type: Boolean
# Default value: false
On-Hit Scatterbombs - Uncap On-Hit Lightning = false
[T2 - Celestine]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true
## Replaces the Vanilla Slow-on-Hit with an armor reduction penalty.
# Setting type: Boolean
# Default value: true
New On-Hit Effect = true
[T2 - Malachite]
## Enable changes to this elite type.
# Setting type: Boolean
# Default value: true
Enable Changes = true