93 lines
1.5 KiB
C#
93 lines
1.5 KiB
C#
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using System;
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using UnityEngine;
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namespace Assets.RoR2.Scripts.Platform;
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[Serializable]
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public class BaseActivity
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{
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public enum ActivityGameType : uint
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{
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SinglePlayer,
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MultiPlayer,
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Any
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}
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public enum ActivityGameMode : uint
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{
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ClassicRun,
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Eclipse,
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InfiniteTower,
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WeeklyRun,
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Any
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}
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public enum ActivitySurvivor : uint
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{
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Bandit2,
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Captain,
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Commando,
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Croco,
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Engi,
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Heretic,
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Huntress,
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Loader,
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Mage,
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Merc,
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Toolbot,
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Treebot,
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Railgunner,
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Any
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}
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[SerializeField]
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protected ActivityGameType _gameType;
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[SerializeField]
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protected ActivityGameMode _gameMode;
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[SerializeField]
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protected ActivitySurvivor _survivor;
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[SerializeField]
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protected string _activityID;
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[SerializeField]
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protected string _achievementID;
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[SerializeField]
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protected string _requiredEntitlementID;
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public ActivityGameType GameType => _gameType;
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public ActivityGameMode GameMode => _gameMode;
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public ActivitySurvivor Survivor => _survivor;
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public string ActivityID => _activityID;
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public string AchievementID => _achievementID;
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public string RequiredEntitlementID => _requiredEntitlementID;
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public virtual void StartActivity()
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{
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Debug.LogError("BaseActivity::StartActivity() invoked!");
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}
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public virtual void CompleteActivity()
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{
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Debug.LogError("BaseActivity::CompleteActivity() invoked!");
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}
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public virtual void AbandonActivity()
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{
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Debug.LogError("BaseActivity::AbandonActivity() invoked!");
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}
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public virtual void FailActivity()
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{
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Debug.LogError("BaseActivity::FailActivity() invoked!");
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}
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}
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