39 lines
878 B
C#
39 lines
878 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.AffixEarthHealer;
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public class Chargeup : BaseState
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{
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private static int chargeUpAnimationStateHash = Animator.StringToHash("ChargeUp");
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private static int chargeUpParamHash = Animator.StringToHash("ChargeUp.playbackRate");
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public static float duration;
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public static string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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FindModelChild("ChargeUpFX").gameObject.SetActive(value: true);
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PlayAnimation("Base", chargeUpAnimationStateHash, chargeUpParamHash, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextState(new Heal());
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}
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}
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public override void OnExit()
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{
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FindModelChild("ChargeUpFX").gameObject.SetActive(value: false);
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base.OnExit();
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}
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}
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