33 lines
654 B
C#
33 lines
654 B
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.AffixEarthHealer;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject initialExplosion;
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public static float duration;
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public static string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)initialExplosion)
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{
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EffectManager.SimpleEffect(initialExplosion, base.transform.position, base.transform.rotation, transmit: false);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && base.fixedAge > duration)
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{
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EntityState.Destroy(base.gameObject);
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}
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}
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}
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