94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.AncientWispMonster;
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public class FireRHCannon : BaseState
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{
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public static GameObject projectilePrefab;
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public static GameObject effectPrefab;
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public static float baseDuration = 2f;
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public static float baseDurationBetweenShots = 0.5f;
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public static float damageCoefficient = 1.2f;
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public static float force = 20f;
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public static int bulletCount;
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private float duration;
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private float durationBetweenShots;
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public int bulletCountCurrent = 1;
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private static int fireRHCannonHash = Animator.StringToHash("FireRHCannon");
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private static int fireRHCannonParamHash = Animator.StringToHash("FireRHCannon.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Ray aimRay = GetAimRay();
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string text = "MuzzleRight";
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duration = baseDuration / attackSpeedStat;
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durationBetweenShots = baseDurationBetweenShots / attackSpeedStat;
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if ((bool)effectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, text, transmit: false);
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}
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PlayAnimation("Gesture", fireRHCannonHash, fireRHCannonParamHash, duration);
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if (!base.isAuthority || !base.modelLocator || !base.modelLocator.modelTransform)
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{
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return;
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}
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ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
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if (!component)
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{
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return;
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}
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Transform transform = component.FindChild(text);
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if ((bool)transform)
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{
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Vector3 forward = aimRay.direction;
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if (Physics.Raycast(aimRay, out var hitInfo, (int)LayerIndex.world.mask))
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{
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forward = hitInfo.point - transform.position;
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}
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ProjectileManager.instance.FireProjectile(projectilePrefab, transform.position, Util.QuaternionSafeLookRotation(forward), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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if (bulletCountCurrent == bulletCount && base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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else if (bulletCountCurrent < bulletCount && base.fixedAge >= durationBetweenShots)
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{
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FireRHCannon fireRHCannon = new FireRHCannon();
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fireRHCannon.bulletCountCurrent = bulletCountCurrent + 1;
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outer.SetNextState(fireRHCannon);
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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