58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
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using UnityEngine;
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namespace EntityStates.BeetleQueenMonster;
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public class BeginBurrow : BaseState
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{
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public static GameObject burrowPrefab;
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public static float duration;
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private bool isBurrowing;
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private Animator animator;
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private Transform modelTransform;
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private ChildLocator childLocator;
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public override void OnEnter()
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{
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base.OnEnter();
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animator = GetModelAnimator();
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PlayCrossfade("Body", "BeginBurrow", "BeginBurrow.playbackRate", duration, 0.5f);
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modelTransform = GetModelTransform();
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childLocator = modelTransform.GetComponent<ChildLocator>();
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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bool flag = animator.GetFloat("BeginBurrow.active") > 0.9f;
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if (flag && !isBurrowing)
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{
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string childName = "BurrowCenter";
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Transform transform = childLocator.FindChild(childName);
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if ((bool)transform)
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{
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Object.Instantiate(burrowPrefab, transform.position, Quaternion.identity);
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}
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}
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isBurrowing = flag;
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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