124 lines
3.7 KiB
C#
124 lines
3.7 KiB
C#
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using System;
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using RoR2;
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using RoR2.Projectile;
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using RoR2.Skills;
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using UnityEngine;
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namespace EntityStates.BrotherMonster;
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public class ExitSkyLeap : BaseState
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{
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public static float baseDuration;
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public static float baseDurationUntilRecastInterrupt;
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public static string soundString;
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public static GameObject waveProjectilePrefab;
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public static int waveProjectileCount;
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public static float waveProjectileDamageCoefficient;
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public static float waveProjectileForce;
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public static float recastChance;
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public static int cloneCount;
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public static int cloneDuration;
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public static SkillDef replacementSkillDef;
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private float duration;
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private float durationUntilRecastInterrupt;
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private bool recast;
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private static int ExitSkyLeapStateHash = Animator.StringToHash("ExitSkyLeap");
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private static int BufferEmptyStateHash = Animator.StringToHash("BufferEmpty");
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private static int SkyLeapParamHash = Animator.StringToHash("SkyLeap.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(soundString, base.gameObject);
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PlayAnimation("Body", ExitSkyLeapStateHash, SkyLeapParamHash, duration);
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PlayAnimation("FullBody Override", BufferEmptyStateHash);
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base.characterBody.AddTimedBuff(RoR2Content.Buffs.ArmorBoost, baseDuration);
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AimAnimator aimAnimator = GetAimAnimator();
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if ((bool)aimAnimator)
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{
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aimAnimator.enabled = true;
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}
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if (base.isAuthority)
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{
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FireRingAuthority();
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}
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if (!PhaseCounter.instance || PhaseCounter.instance.phase != 3)
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{
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return;
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}
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if (UnityEngine.Random.value < recastChance)
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{
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recast = true;
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}
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for (int i = 0; i < cloneCount; i++)
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{
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DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(LegacyResourcesAPI.Load<SpawnCard>("SpawnCards/CharacterSpawnCards/cscBrotherGlass"), new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.Approximate,
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minDistance = 3f,
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maxDistance = 20f,
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spawnOnTarget = base.gameObject.transform
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}, RoR2Application.rng);
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directorSpawnRequest.summonerBodyObject = base.gameObject;
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directorSpawnRequest.onSpawnedServer = (Action<SpawnCard.SpawnResult>)Delegate.Combine(directorSpawnRequest.onSpawnedServer, (Action<SpawnCard.SpawnResult>)delegate(SpawnCard.SpawnResult spawnResult)
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{
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spawnResult.spawnedInstance.GetComponent<Inventory>().GiveItem(RoR2Content.Items.HealthDecay, cloneDuration);
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});
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DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
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}
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GenericSkill genericSkill = (base.skillLocator ? base.skillLocator.special : null);
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if ((bool)genericSkill)
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{
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genericSkill.SetSkillOverride(outer, UltChannelState.replacementSkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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}
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private void FireRingAuthority()
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{
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float num = 360f / (float)waveProjectileCount;
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Vector3 vector = Vector3.ProjectOnPlane(base.inputBank.aimDirection, Vector3.up);
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Vector3 footPosition = base.characterBody.footPosition;
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for (int i = 0; i < waveProjectileCount; i++)
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{
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Vector3 forward = Quaternion.AngleAxis(num * (float)i, Vector3.up) * vector;
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if (base.isAuthority)
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{
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ProjectileManager.instance.FireProjectile(waveProjectilePrefab, footPosition, Util.QuaternionSafeLookRotation(forward), base.gameObject, base.characterBody.damage * waveProjectileDamageCoefficient, waveProjectileForce, Util.CheckRoll(base.characterBody.crit, base.characterBody.master));
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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if (recast && base.fixedAge > baseDurationUntilRecastInterrupt)
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{
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outer.SetNextState(new EnterSkyLeap());
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}
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if (base.fixedAge > duration)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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}
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