33 lines
698 B
C#
33 lines
698 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.ClayBruiser.Weapon;
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public class MinigunSpinDown : MinigunState
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{
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public static float baseDuration;
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public static string sound;
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private float duration;
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private static int WeaponIsReadyParamHash = Animator.StringToHash("WeaponIsReady");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlayAttackSpeedSound(sound, base.gameObject, attackSpeedStat);
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GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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