17 lines
346 B
C#
17 lines
346 B
C#
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using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.DeepVoidPortalBattery;
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public class Charged : BaseDeepVoidPortalBatteryState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)VoidStageMissionController.instance && NetworkServer.active)
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{
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VoidStageMissionController.instance.OnBatteryActivated();
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}
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}
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}
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