36 lines
741 B
C#
36 lines
741 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Emote;
|
||
|
|
||
|
public class SurpriseState : EntityState
|
||
|
{
|
||
|
private float duration;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
Animator modelAnimator = GetModelAnimator();
|
||
|
if ((bool)modelAnimator)
|
||
|
{
|
||
|
int layerIndex = modelAnimator.GetLayerIndex("Body");
|
||
|
modelAnimator.Play("EmoteSurprise", layerIndex, 0f);
|
||
|
modelAnimator.Update(0f);
|
||
|
duration = modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).length;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (base.fixedAge >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Death;
|
||
|
}
|
||
|
}
|