56 lines
1.1 KiB
C#
56 lines
1.1 KiB
C#
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Engi.SpiderMine;
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public class WaitForTarget : BaseSpiderMineState
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{
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private static int ArmedStateHash = Animator.StringToHash("Armed");
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protected ProjectileSphereTargetFinder targetFinder { get; private set; }
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protected override bool shouldStick => true;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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targetFinder = GetComponent<ProjectileSphereTargetFinder>();
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targetFinder.enabled = true;
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}
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PlayAnimation("Base", ArmedStateHash);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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EntityState entityState = null;
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if (!base.projectileStickOnImpact.stuck)
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{
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entityState = new WaitForStick();
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}
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else if ((bool)base.projectileTargetComponent.target)
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{
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entityState = new Unburrow();
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}
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if (entityState != null)
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{
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outer.SetNextState(entityState);
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}
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}
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}
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public override void OnExit()
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{
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if ((bool)targetFinder)
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{
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targetFinder.enabled = false;
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}
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base.OnExit();
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}
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}
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