55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.EngiTurret;
|
||
|
|
||
|
public class DeathState : GenericCharacterDeath
|
||
|
{
|
||
|
[SerializeField]
|
||
|
public GameObject initialExplosion;
|
||
|
|
||
|
[SerializeField]
|
||
|
public GameObject deathExplosion;
|
||
|
|
||
|
private float deathDuration;
|
||
|
|
||
|
protected override bool shouldAutoDestroy => false;
|
||
|
|
||
|
protected override void PlayDeathAnimation(float crossfadeDuration = 0.1f)
|
||
|
{
|
||
|
Animator modelAnimator = GetModelAnimator();
|
||
|
if ((bool)modelAnimator)
|
||
|
{
|
||
|
int layerIndex = modelAnimator.GetLayerIndex("Body");
|
||
|
modelAnimator.PlayInFixedTime("Death", layerIndex);
|
||
|
modelAnimator.Update(0f);
|
||
|
deathDuration = modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).length;
|
||
|
if ((bool)initialExplosion)
|
||
|
{
|
||
|
Object.Instantiate(initialExplosion, base.transform.position, base.transform.rotation, base.transform);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (base.fixedAge > deathDuration && NetworkServer.active && (bool)deathExplosion)
|
||
|
{
|
||
|
EffectManager.SpawnEffect(deathExplosion, new EffectData
|
||
|
{
|
||
|
origin = base.transform.position,
|
||
|
scale = 2f
|
||
|
}, transmit: true);
|
||
|
EntityState.Destroy(base.gameObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
DestroyModel();
|
||
|
base.OnExit();
|
||
|
}
|
||
|
}
|