r2mods/ilspy_dump/ror2_csproj/EntityStates.FalseSonBoss/ClubForsakenBoss.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.UI;
using UnityEngine;
namespace EntityStates.FalseSonBoss;
public class ClubForsakenBoss : BaseSkillState
{
[SerializeField]
public float baseChargeDuration = 1f;
public static float minChargeForChargedAttack;
public static GameObject chargeVfxPrefab;
public static string chargeVfxChildLocatorName;
public static GameObject crosshairOverridePrefab;
public static float walkSpeedCoefficient;
public static string startChargeLoopSFXString;
public static string endChargeLoopSFXString;
public static string enterSFXString;
private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
private Transform chargeVfxInstanceTransform;
private int gauntlet;
private uint soundID;
private bool chargeAnimPlayed;
protected float chargeDuration { get; private set; }
protected float charge { get; private set; }
public override void OnEnter()
{
base.OnEnter();
chargeDuration = baseChargeDuration;
Util.PlaySound(enterSFXString, base.gameObject);
soundID = Util.PlaySound(startChargeLoopSFXString, base.gameObject);
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
public override void OnExit()
{
if ((bool)chargeVfxInstanceTransform)
{
EntityState.Destroy(chargeVfxInstanceTransform.gameObject);
PlayAnimation("Gesture, Additive", "Empty");
PlayAnimation("Gesture, Override", "Empty");
crosshairOverrideRequest?.Dispose();
chargeVfxInstanceTransform = null;
}
base.characterMotor.walkSpeedPenaltyCoefficient = 1f;
Util.PlaySound(endChargeLoopSFXString, base.gameObject);
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
charge = Mathf.Clamp01(base.fixedAge / chargeDuration);
AkSoundEngine.SetRTPCValueByPlayingID("loaderShift_chargeAmount", charge * 100f, soundID);
base.characterBody.SetSpreadBloom(charge);
base.characterBody.SetAimTimer(3f);
if (charge >= minChargeForChargedAttack && !chargeVfxInstanceTransform && (bool)chargeVfxPrefab)
{
if ((bool)crosshairOverridePrefab && crosshairOverrideRequest == null)
{
crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
}
Transform transform = FindModelChild(chargeVfxChildLocatorName);
if ((bool)transform)
{
chargeVfxInstanceTransform = Object.Instantiate(chargeVfxPrefab, transform).transform;
ScaleParticleSystemDuration component = chargeVfxInstanceTransform.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = (1f - minChargeForChargedAttack) * chargeDuration;
}
}
if (!chargeAnimPlayed)
{
PlayCrossfade("Gesture, Additive", "ChargeSwingIntro", "ChargeSwingIntro.playbackRate", 0.2f * chargeDuration, 0.1f);
PlayCrossfade("Gesture, Override", "ChargeSwingIntro", "ChargeSwingIntro.playbackRate", 0.2f * chargeDuration, 0.1f);
chargeAnimPlayed = true;
}
}
if ((bool)chargeVfxInstanceTransform)
{
base.characterMotor.walkSpeedPenaltyCoefficient = walkSpeedCoefficient;
}
if (base.isAuthority)
{
AuthorityFixedUpdate();
}
}
public override void Update()
{
base.Update();
Mathf.Clamp01(base.age / chargeDuration);
}
private void AuthorityFixedUpdate()
{
ShouldKeepChargingAuthority();
}
protected virtual bool ShouldKeepChargingAuthority()
{
return IsKeyDownAuthority();
}
}