r2mods/ilspy_dump/ror2_csproj/EntityStates.GrandParentBoss/SpiritPull.cs

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C#
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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using RoR2;
using RoR2.Navigation;
using UnityEngine;
namespace EntityStates.GrandParentBoss;
public class SpiritPull : BaseState
{
private BullseyeSearch enemyFinder;
public static float lockOnAngle;
private Vector3 teleporterIndicatorInstance;
private Transform modelTransform;
public static float pullTimer;
public static float zoneRadius;
public static float initialDelay;
private float duration = 4f;
public static float maxRange;
public static string teleportZoneString;
public static GameObject teleportZoneEffect;
public static GameObject playerTeleportEffect;
public static float effectsDuration = 2f;
public static float playerTeleportEffectsDuration = 1f;
private bool effectsDone;
private bool gatheredVictims;
private bool teleported;
private float stopwatch;
private List<Vector3> Startpositions;
private List<Vector3> Endpositions;
public static int stacks;
private List<HurtBox> results = new List<HurtBox>();
private HurtBox foundBullseye;
private BullseyeSearch search;
private GameObject spiritPullLocationObject;
public static string indicatorOnPlayerSoundLoop;
public static string indicatorOnPlayerSoundStop;
public static string teleportedPlayerSound;
public override void OnEnter()
{
base.OnEnter();
Startpositions = new List<Vector3>();
Endpositions = new List<Vector3>();
Ray aimRay = GetAimRay();
modelTransform = GetModelTransform();
enemyFinder = new BullseyeSearch();
enemyFinder.maxDistanceFilter = 2000f;
enemyFinder.maxAngleFilter = lockOnAngle;
enemyFinder.searchOrigin = aimRay.origin;
enemyFinder.searchDirection = aimRay.direction;
enemyFinder.filterByLoS = false;
enemyFinder.sortMode = BullseyeSearch.SortMode.Distance;
enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
if ((bool)base.teamComponent)
{
enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex);
}
enemyFinder.RefreshCandidates();
foundBullseye = enemyFinder.GetResults().LastOrDefault();
_ = Vector3.zero;
if ((bool)foundBullseye)
{
teleporterIndicatorInstance = foundBullseye.transform.position;
if (Physics.Raycast(teleporterIndicatorInstance, Vector3.down, out var hitInfo, 500f, LayerIndex.world.mask))
{
teleporterIndicatorInstance = hitInfo.point;
_ = teleporterIndicatorInstance;
}
EffectData effectData = new EffectData
{
origin = teleporterIndicatorInstance,
rotation = teleportZoneEffect.transform.rotation,
scale = zoneRadius * 2f
};
EffectManager.SpawnEffect(teleportZoneEffect, effectData, transmit: true);
if (spiritPullLocationObject == null)
{
spiritPullLocationObject = new GameObject();
}
spiritPullLocationObject.transform.position = effectData.origin;
Util.PlaySound(indicatorOnPlayerSoundLoop, spiritPullLocationObject);
}
}
private Transform FindTargetFarthest(Vector3 point, TeamIndex enemyTeam)
{
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(enemyTeam);
float num = 0f;
Transform result = null;
for (int i = 0; i < teamMembers.Count; i++)
{
float num2 = Vector3.SqrMagnitude(teamMembers[i].transform.position - point);
if (num2 > num && num2 < maxRange)
{
num = num2;
result = teamMembers[i].transform;
}
}
return result;
}
public override void FixedUpdate()
{
base.FixedUpdate();
pullTimer -= Time.deltaTime;
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch >= effectsDuration && !gatheredVictims)
{
effectsDone = true;
gatheredVictims = true;
GetPlayersInsideTeleportZone();
}
if (stopwatch >= effectsDuration + playerTeleportEffectsDuration && !teleported)
{
teleported = true;
TeleportPlayers();
}
if ((bool)base.characterMotor && (bool)base.characterDirection)
{
base.characterMotor.velocity = Vector3.zero;
}
if (effectsDone)
{
SetPositions();
}
if (stopwatch >= effectsDuration + playerTeleportEffectsDuration + duration && base.isAuthority)
{
effectsDone = false;
outer.SetNextStateToMain();
}
}
private void GetPlayersInsideTeleportZone()
{
Startpositions.Clear();
Endpositions.Clear();
if (!foundBullseye)
{
return;
}
for (int i = 0; i < stacks; i++)
{
search = new BullseyeSearch();
search.filterByLoS = false;
search.maxDistanceFilter = zoneRadius;
search.searchOrigin = new Vector3(teleporterIndicatorInstance.x, teleporterIndicatorInstance.y + zoneRadius * (float)i, teleporterIndicatorInstance.z);
search.sortMode = BullseyeSearch.SortMode.Distance;
search.teamMaskFilter = TeamMask.allButNeutral;
search.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex);
search.RefreshCandidates();
search.queryTriggerInteraction = QueryTriggerInteraction.Collide;
for (int j = 0; j < search.GetResults().ToList().Count; j++)
{
if (!results.Contains(search.GetResults().ToList()[j]))
{
results.Add(search.GetResults().ToList()[j]);
}
}
}
if (results.Count <= 0)
{
return;
}
for (int k = 0; k < results.Count; k++)
{
HurtBox hurtBox = results[k];
Transform transform = hurtBox.healthComponent.body.modelLocator.modelTransform;
EffectData effectData = new EffectData
{
origin = hurtBox.healthComponent.body.footPosition
};
EffectManager.SpawnEffect(playerTeleportEffect, effectData, transmit: true);
if ((bool)transform)
{
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(transform.gameObject);
temporaryOverlayInstance.duration = 0.6f;
temporaryOverlayInstance.animateShaderAlpha = true;
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
temporaryOverlayInstance.destroyComponentOnEnd = true;
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matGrandparentTeleportFlash");
temporaryOverlayInstance.AddToCharacterModel(transform.GetComponent<CharacterModel>());
}
}
}
private void TeleportPlayers()
{
if (results.Count <= 0)
{
return;
}
for (int i = 0; i < results.Count; i++)
{
HurtBox hurtBox = results[i];
CharacterModel component = hurtBox.healthComponent.body.modelLocator.modelTransform.GetComponent<CharacterModel>();
HurtBoxGroup component2 = hurtBox.healthComponent.body.modelLocator.modelTransform.GetComponent<HurtBoxGroup>();
Startpositions.Add(hurtBox.transform.position);
if ((bool)component2)
{
int hurtBoxesDeactivatorCounter = component2.hurtBoxesDeactivatorCounter + 1;
component2.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
}
if ((bool)component)
{
component.invisibilityCount++;
}
CharacterMotor component3 = hurtBox.healthComponent.gameObject.GetComponent<CharacterMotor>();
if ((bool)component3)
{
component3.enabled = false;
}
duration = initialDelay;
GameObject teleportEffectPrefab = Run.instance.GetTeleportEffectPrefab(base.gameObject);
if ((bool)teleportEffectPrefab)
{
Object.Instantiate(teleportEffectPrefab, base.gameObject.transform.position, Quaternion.identity);
}
Util.PlaySound(teleportedPlayerSound, hurtBox.gameObject);
base.characterMotor.velocity = Vector3.zero;
Vector3 position = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild(teleportZoneString).position;
NodeGraph groundNodes = SceneInfo.instance.groundNodes;
NodeGraph.NodeIndex nodeIndex = groundNodes.FindClosestNode(position, base.characterBody.hullClassification);
groundNodes.GetNodePosition(nodeIndex, out position);
position += hurtBox.healthComponent.body.transform.position - hurtBox.healthComponent.body.footPosition;
position = new Vector3(position.x, position.y + 0.1f, position.z);
Endpositions.Add(position);
}
}
private void SetPositions()
{
if (results.Count <= 0)
{
return;
}
for (int i = 0; i < results.Count; i++)
{
CharacterMotor component = results[i].healthComponent.gameObject.GetComponent<CharacterMotor>();
if ((bool)component)
{
Vector3 position = Vector3.Lerp(Startpositions[i], Endpositions[i], stopwatch / duration);
component.Motor.SetPositionAndRotation(position, Quaternion.identity);
}
}
}
public override void OnExit()
{
base.OnExit();
Util.PlaySound(indicatorOnPlayerSoundStop, spiritPullLocationObject);
if (results.Count <= 0)
{
return;
}
for (int i = 0; i < results.Count; i++)
{
HurtBox hurtBox = results[i];
CharacterModel component = hurtBox.healthComponent.body.modelLocator.modelTransform.GetComponent<CharacterModel>();
HurtBoxGroup component2 = hurtBox.healthComponent.body.modelLocator.modelTransform.GetComponent<HurtBoxGroup>();
Transform transform = hurtBox.healthComponent.body.modelLocator.modelTransform;
if ((bool)transform)
{
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(transform.gameObject);
temporaryOverlayInstance.duration = 0.6f;
temporaryOverlayInstance.animateShaderAlpha = true;
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
temporaryOverlayInstance.destroyComponentOnEnd = true;
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matGrandparentTeleportFlash");
temporaryOverlayInstance.AddToCharacterModel(transform.GetComponent<CharacterModel>());
}
EffectData effectData = new EffectData
{
origin = hurtBox.healthComponent.body.footPosition
};
EffectManager.SpawnEffect(playerTeleportEffect, effectData, transmit: true);
if ((bool)component2)
{
int hurtBoxesDeactivatorCounter = component2.hurtBoxesDeactivatorCounter - 1;
component2.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
}
if ((bool)component)
{
component.invisibilityCount--;
}
CharacterMotor component3 = hurtBox.healthComponent.gameObject.GetComponent<CharacterMotor>();
if ((bool)component3)
{
component3.enabled = true;
}
}
}
}