189 lines
5.6 KiB
C#
189 lines
5.6 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.Halcyonite;
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public class WhirlwindRush : BaseState
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{
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public static float chargeMovementSpeedCoefficient;
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public static float turnSpeed;
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public static float turnSmoothTime;
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public static float damageCoefficient;
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public static GameObject hitEffectPrefab;
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private Animator animator;
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private Vector3 targetMoveVector;
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private Vector3 targetMoveVectorVelocity;
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private HitBoxGroup hitboxGroup;
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private ChildLocator childLocator;
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[SerializeField]
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public float spinUpDuration = 1f;
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[SerializeField]
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public float duration = 2f;
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[SerializeField]
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public float endSpinDuration = 1f;
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[SerializeField]
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public GameObject projectilePrefab;
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private bool firedWhirlWind;
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private static int forwardSpeedParamHash = Animator.StringToHash("forwardSpeed");
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private float originalMoveSpeed = 6.6f;
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private float originalAccSpeed = 40f;
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[SerializeField]
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public float rushingMoveSpeed = 13.5f;
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[SerializeField]
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public float rushingAccSpeed = 200f;
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private Vector3 safePosition;
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private float ageStartedWhirlwind;
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private float intervalToCheckForSafePath = 1f;
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public override void OnEnter()
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{
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originalMoveSpeed = base.characterBody.baseMoveSpeed;
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originalAccSpeed = base.characterBody.baseAcceleration;
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base.characterBody.baseMoveSpeed = 0.5f;
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base.characterMotor.moveDirection = Vector3.zero;
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safePosition = base.characterBody.corePosition;
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animator = GetModelAnimator();
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childLocator = animator.GetComponent<ChildLocator>();
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PlayCrossfade("FullBody Override", "WhirlwindRushEnter", "WhirlwindRush.playbackRate", duration, 0.1f);
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Util.PlaySound("Play_halcyonite_skill3_start", base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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bool stopWhirlwind = base.fixedAge > duration + spinUpDuration + endSpinDuration;
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if (base.fixedAge > spinUpDuration * 0.5f && !firedWhirlWind)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, base.gameObject.transform.position, Quaternion.identity, base.gameObject, base.characterBody.damage * damageCoefficient, 0f, Util.CheckRoll(critStat, base.characterBody.master));
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firedWhirlWind = true;
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Util.PlaySound("Play_halcyonite_skill3_loop", base.gameObject);
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}
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if (firedWhirlWind && !stopWhirlwind)
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{
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if (base.fixedAge - ageStartedWhirlwind > intervalToCheckForSafePath)
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{
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HandleIdentifySafePathForward(ref stopWhirlwind);
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}
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else
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{
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HandleProceedAlongPath(ref stopWhirlwind);
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}
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}
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if (base.fixedAge > duration + spinUpDuration && !stopWhirlwind)
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{
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base.characterBody.baseMoveSpeed = 0f;
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if ((bool)base.characterMotor)
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{
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base.characterMotor.walkSpeedPenaltyCoefficient = 0f;
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.isSprinting = false;
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}
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if ((bool)base.characterDirection)
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{
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base.characterDirection.moveVector = base.characterDirection.forward;
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}
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if ((bool)base.rigidbodyMotor)
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{
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base.rigidbodyMotor.moveVector = Vector3.zero;
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}
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}
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if (stopWhirlwind)
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{
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base.characterBody.baseMoveSpeed = originalMoveSpeed;
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base.characterBody.baseAcceleration = originalAccSpeed;
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if ((bool)base.characterMotor)
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{
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base.characterMotor.walkSpeedPenaltyCoefficient = 1f;
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.isSprinting = false;
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}
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if ((bool)base.characterDirection)
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{
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base.characterDirection.moveVector = base.characterDirection.forward;
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}
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if ((bool)base.rigidbodyMotor)
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{
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base.rigidbodyMotor.moveVector = Vector3.zero;
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}
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Util.PlaySound("Stop_halcyonite_skill3_loop", base.gameObject);
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outer.SetNextStateToMain();
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}
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}
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private void HandleIdentifySafePathForward(ref bool stopWhirlwind)
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{
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Vector3 vector = base.inputBank.aimDirection * rushingMoveSpeed * GetDeltaTime();
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vector.y = 0f;
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vector += base.characterBody.aimOrigin;
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Debug.DrawLine(base.characterBody.aimOrigin, base.characterBody.aimOrigin + Vector3.right, Color.grey, 10f);
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Debug.DrawRay(vector + Vector3.up * 2f, Vector3.down, Color.green, 10f);
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Debug.DrawLine(vector + Vector3.up * 2f, vector + Vector3.up * 2f + Vector3.up * -10f, Color.yellow, 10f);
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if (!Physics.Raycast(new Ray(vector + Vector3.up * 2f, Vector3.down), out var _, 10f, (int)LayerIndex.world.mask | (int)LayerIndex.CommonMasks.characterBodiesOrDefault, QueryTriggerInteraction.Ignore))
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{
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stopWhirlwind = true;
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}
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else
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{
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ageStartedWhirlwind = base.fixedAge;
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}
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}
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private void HandleProceedAlongPath(ref bool stopWhirlwind)
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{
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if (!base.characterMotor.isGrounded)
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{
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TeleportHelper.TeleportBody(base.characterBody, safePosition);
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stopWhirlwind = true;
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}
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else
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{
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safePosition = base.characterBody.footPosition;
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}
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targetMoveVector = Vector3.ProjectOnPlane(Vector3.SmoothDamp(targetMoveVector, base.inputBank.aimDirection, ref targetMoveVectorVelocity, turnSmoothTime, turnSpeed), Vector3.up).normalized;
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base.characterDirection.moveVector = targetMoveVector;
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Vector3 forward = base.characterDirection.forward;
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float value = moveSpeedStat * chargeMovementSpeedCoefficient;
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base.characterMotor.moveDirection = forward * chargeMovementSpeedCoefficient;
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animator.SetFloat(forwardSpeedParamHash, value);
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base.characterBody.baseMoveSpeed = rushingMoveSpeed;
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base.characterBody.baseAcceleration = rushingAccSpeed;
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}
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public override void OnExit()
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{
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base.characterMotor.moveDirection = Vector3.zero;
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PlayCrossfade("FullBody Override", "WhirlwindRushExit", "WhirlwindRush.playbackRate", duration, 0.1f);
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Util.PlaySound("Play_halcyonite_skill3_end", base.gameObject);
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Util.PlaySound("Stop_halcyonite_skill3_loop", base.gameObject);
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base.characterBody.RecalculateStats();
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base.OnExit();
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}
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}
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