102 lines
1.8 KiB
C#
102 lines
1.8 KiB
C#
|
using System.Collections.Generic;
|
||
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Headstompers;
|
||
|
|
||
|
public class BaseHeadstompersState : EntityState
|
||
|
{
|
||
|
private static readonly List<BaseHeadstompersState> instancesList = new List<BaseHeadstompersState>();
|
||
|
|
||
|
protected NetworkedBodyAttachment networkedBodyAttachment;
|
||
|
|
||
|
protected GameObject bodyGameObject;
|
||
|
|
||
|
protected CharacterBody body;
|
||
|
|
||
|
protected CharacterMotor bodyMotor;
|
||
|
|
||
|
protected InputBankTest bodyInputBank;
|
||
|
|
||
|
protected bool jumpButtonDown
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((bool)bodyInputBank)
|
||
|
{
|
||
|
return bodyInputBank.jump.down;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected bool slamButtonDown
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((bool)bodyInputBank)
|
||
|
{
|
||
|
return bodyInputBank.interact.down;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected bool isGrounded
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if ((bool)bodyMotor)
|
||
|
{
|
||
|
return bodyMotor.isGrounded;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static BaseHeadstompersState FindForBody(CharacterBody body)
|
||
|
{
|
||
|
for (int i = 0; i < instancesList.Count; i++)
|
||
|
{
|
||
|
if ((object)instancesList[i].body == body)
|
||
|
{
|
||
|
return instancesList[i];
|
||
|
}
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
instancesList.Add(this);
|
||
|
networkedBodyAttachment = GetComponent<NetworkedBodyAttachment>();
|
||
|
if ((bool)networkedBodyAttachment)
|
||
|
{
|
||
|
bodyGameObject = networkedBodyAttachment.attachedBodyObject;
|
||
|
body = networkedBodyAttachment.attachedBody;
|
||
|
if ((bool)bodyGameObject)
|
||
|
{
|
||
|
bodyMotor = bodyGameObject.GetComponent<CharacterMotor>();
|
||
|
bodyInputBank = bodyGameObject.GetComponent<InputBankTest>();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
instancesList.Remove(this);
|
||
|
base.OnExit();
|
||
|
}
|
||
|
|
||
|
protected bool ReturnToIdleIfGroundedAuthority()
|
||
|
{
|
||
|
if ((bool)bodyMotor && bodyMotor.isGrounded)
|
||
|
{
|
||
|
outer.SetNextState(new HeadstompersIdle());
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|