44 lines
792 B
C#
44 lines
792 B
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.InfiniteTowerSafeWard;
|
||
|
|
||
|
public class AwaitingActivation : BaseSafeWardState
|
||
|
{
|
||
|
[SerializeField]
|
||
|
public float radius;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationLayerName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationStateName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string enterSoundString;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
PlayAnimation(animationLayerName, animationStateName);
|
||
|
Util.PlaySound(enterSoundString, base.gameObject);
|
||
|
if ((bool)purchaseInteraction)
|
||
|
{
|
||
|
purchaseInteraction.SetAvailable(newAvailable: true);
|
||
|
}
|
||
|
if ((bool)zone)
|
||
|
{
|
||
|
zone.Networkradius = radius;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Activate()
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
outer.SetNextState(new Active());
|
||
|
}
|
||
|
}
|
||
|
}
|