r2mods/ilspy_dump/ror2_csproj/EntityStates.Loader/SwingComboFist.cs

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2024-10-04 07:26:37 +00:00
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Loader;
public class SwingComboFist : LoaderMeleeAttack, SteppedSkillDef.IStepSetter
{
public int gauntlet;
void SteppedSkillDef.IStepSetter.SetStep(int i)
{
gauntlet = i;
}
protected override void PlayAnimation()
{
string animationStateName = ((gauntlet == 0) ? "SwingFistRight" : "SwingFistLeft");
float num = Mathf.Max(duration, 0.2f);
PlayCrossfade("Gesture, Additive", animationStateName, "SwingFist.playbackRate", num, 0.1f);
PlayCrossfade("Gesture, Override", animationStateName, "SwingFist.playbackRate", num, 0.1f);
}
protected override void BeginMeleeAttackEffect()
{
swingEffectMuzzleString = ((gauntlet == 0) ? "SwingRight" : "SwingLeft");
base.BeginMeleeAttackEffect();
}
public override void OnSerialize(NetworkWriter writer)
{
base.OnSerialize(writer);
writer.Write((byte)gauntlet);
}
public override void OnDeserialize(NetworkReader reader)
{
base.OnDeserialize(reader);
gauntlet = reader.ReadByte();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}