78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.MegaConstruct;
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public class FallingDeath : GenericCharacterDeath
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{
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public static float deathDelay;
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public static GameObject enterEffectPrefab;
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public static GameObject deathEffectPrefab;
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public static float explosionForce;
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public static string standableSurfaceChildName;
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private bool hasDied;
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public override void OnEnter()
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{
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base.OnEnter();
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EffectManager.SimpleImpactEffect(enterEffectPrefab, base.characterBody.corePosition, Vector3.up, transmit: true);
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MasterSpawnSlotController component = GetComponent<MasterSpawnSlotController>();
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if (NetworkServer.active && (bool)component)
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{
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component.KillAll();
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}
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ChildLocator modelChildLocator = GetModelChildLocator();
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if ((bool)modelChildLocator)
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{
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Transform transform = modelChildLocator.FindChild(standableSurfaceChildName);
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if ((bool)transform)
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{
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transform.gameObject.SetActive(value: false);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > deathDelay && NetworkServer.active && !hasDied)
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{
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hasDied = true;
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EffectManager.SimpleImpactEffect(deathEffectPrefab, base.characterBody.corePosition, Vector3.up, transmit: true);
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DestroyBodyAsapServer();
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}
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}
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public override void OnExit()
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{
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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Rigidbody component = GetComponent<Rigidbody>();
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RagdollController component2 = modelTransform.GetComponent<RagdollController>();
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if ((bool)component2 && (bool)component)
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{
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component2.BeginRagdoll(component.velocity);
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}
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ExplodeRigidbodiesOnStart component3 = modelTransform.GetComponent<ExplodeRigidbodiesOnStart>();
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if ((bool)component3)
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{
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component3.force = explosionForce;
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component3.enabled = true;
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}
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}
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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modelAnimator.enabled = false;
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}
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base.OnExit();
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}
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}
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