14 lines
263 B
C#
14 lines
263 B
C#
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namespace EntityStates.MinorConstruct;
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public class Revealed : BaseHideState
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{
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.characterBody.outOfCombat && base.characterBody.outOfDanger)
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{
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outer.SetNextState(new Hidden());
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}
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}
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}
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