r2mods/ilspy_dump/ror2_csproj/EntityStates.Railgunner.Weapon/FireSnipeCryo.cs

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2024-10-04 07:26:37 +00:00
using EntityStates.Railgunner.Backpack;
using RoR2;
namespace EntityStates.Railgunner.Weapon;
public class FireSnipeCryo : BaseFireSnipe
{
protected override void ModifyBullet(BulletAttack bulletAttack)
{
base.ModifyBullet(bulletAttack);
bulletAttack.damageType |= (DamageTypeCombo)DamageType.Freeze2s;
}
protected override EntityState InstantiateBackpackState()
{
return new UseCryo();
}
}