19 lines
406 B
C#
19 lines
406 B
C#
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using EntityStates.Railgunner.Backpack;
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using RoR2;
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namespace EntityStates.Railgunner.Weapon;
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public class FireSnipeCryo : BaseFireSnipe
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{
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protected override void ModifyBullet(BulletAttack bulletAttack)
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{
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base.ModifyBullet(bulletAttack);
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bulletAttack.damageType |= (DamageTypeCombo)DamageType.Freeze2s;
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}
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protected override EntityState InstantiateBackpackState()
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{
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return new UseCryo();
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}
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}
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