19 lines
358 B
C#
19 lines
358 B
C#
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using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.RoboBallBoss.Weapon;
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public class FireSuperDelayKnockup : FireDelayKnockup
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{
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public static float shieldDuration;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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base.characterBody.AddTimedBuff(RoR2Content.Buffs.EngiShield, shieldDuration);
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}
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}
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}
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