r2mods/ilspy_dump/ror2_csproj/EntityStates.RoboBallBoss.W.../FireSuperDelayKnockup.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine.Networking;
namespace EntityStates.RoboBallBoss.Weapon;
public class FireSuperDelayKnockup : FireDelayKnockup
{
public static float shieldDuration;
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
base.characterBody.AddTimedBuff(RoR2Content.Buffs.EngiShield, shieldDuration);
}
}
}