32 lines
516 B
C#
32 lines
516 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.ScavMonster;
|
||
|
|
||
|
public class EnergyCannonState : BaseState
|
||
|
{
|
||
|
public static string muzzleName;
|
||
|
|
||
|
protected Transform muzzleTransform;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
muzzleTransform = FindModelChild(muzzleName);
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
base.OnExit();
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.PrioritySkill;
|
||
|
}
|
||
|
}
|