118 lines
2.7 KiB
C#
118 lines
2.7 KiB
C#
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using RoR2;
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using RoR2.HudOverlay;
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using RoR2.UI;
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using UnityEngine;
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namespace EntityStates.Seeker;
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public class BaseScopeState : BaseSkillState
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{
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[SerializeField]
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public GameObject crosshairOverridePrefab;
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[SerializeField]
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public GameObject scopeOverlayPrefab;
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[SerializeField]
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public CharacterCameraParams cameraParams;
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[SerializeField]
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public float cameraOverridePriority;
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public static string mecanimBoolName;
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private OverlayController overlayController;
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private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
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private CameraTargetParams.CameraParamsOverrideHandle cameraParamsOverrideHandle;
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public static bool inScope;
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public override void OnEnter()
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{
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base.OnEnter();
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overlayController = HudOverlayManager.AddOverlay(base.gameObject, new OverlayCreationParams
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{
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prefab = scopeOverlayPrefab,
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childLocatorEntry = "ScopeContainer"
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});
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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modelAnimator.SetBool(mecanimBoolName, value: true);
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}
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if ((bool)crosshairOverridePrefab)
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{
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crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
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}
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inScope = true;
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}
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public override void OnExit()
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{
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inScope = false;
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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modelAnimator.SetBool(mecanimBoolName, value: false);
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}
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RemoveOverlay(0f);
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crosshairOverrideRequest?.Dispose();
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base.OnExit();
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}
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protected void SetScopeAlpha(float alpha)
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{
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if (overlayController != null)
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{
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overlayController.alpha = alpha;
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}
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}
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protected void RemoveOverlay(float transitionDuration)
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{
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if (overlayController != null)
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{
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HudOverlayManager.RemoveOverlay(overlayController);
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overlayController = null;
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}
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}
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protected void StartScopeParamsOverride(float transitionDuration)
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{
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if (!cameraParamsOverrideHandle.isValid)
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{
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cameraParamsOverrideHandle = base.cameraTargetParams.AddParamsOverride(new CameraTargetParams.CameraParamsOverrideRequest
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{
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cameraParamsData = cameraParams.data,
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priority = cameraOverridePriority
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}, transitionDuration);
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}
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}
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protected void EndScopeParamsOverride(float transitionDuration)
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{
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if (cameraParamsOverrideHandle.isValid)
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{
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base.cameraTargetParams.RemoveParamsOverride(cameraParamsOverrideHandle, transitionDuration);
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cameraParamsOverrideHandle = default(CameraTargetParams.CameraParamsOverrideHandle);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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protected virtual CharacterCameraParams GetCameraParams()
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{
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return cameraParams;
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}
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protected virtual float GetScopeEntryDuration()
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{
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return 0f;
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}
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}
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