62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Seeker;
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public class BaseWindUp : BaseScopeState
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public string enterSoundString;
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private float duration;
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public override void OnEnter()
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{
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duration = baseDuration;
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base.OnEnter();
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SetScopeAlpha(0f);
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StartScopeParamsOverride(duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void OnExit()
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{
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EndScopeParamsOverride(0f);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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BaseActive nextState = GetNextState();
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nextState.activatorSkillSlot = base.activatorSkillSlot;
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outer.SetNextState(nextState);
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}
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}
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public override void Update()
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{
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base.Update();
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SetScopeAlpha(Mathf.Clamp01(base.age / duration));
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}
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protected virtual BaseActive GetNextState()
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{
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return new BaseActive();
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}
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protected override float GetScopeEntryDuration()
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{
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return duration;
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}
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public override void ModifyNextState(EntityState nextState)
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{
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}
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}
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