23 lines
455 B
C#
23 lines
455 B
C#
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using RoR2.HudOverlay;
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using UnityEngine;
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namespace EntityStates.Seeker;
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public class Meditate : BaseWindUp
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{
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[SerializeField]
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public new GameObject scopeOverlayPrefab;
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private OverlayController overlayController;
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public override void OnEnter()
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{
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base.OnEnter();
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overlayController = HudOverlayManager.AddOverlay(base.gameObject, new OverlayCreationParams
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{
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prefab = scopeOverlayPrefab,
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childLocatorEntry = "ScopeContainer"
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});
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}
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}
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