138 lines
3.3 KiB
C#
138 lines
3.3 KiB
C#
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using System.Collections.Generic;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.TeleporterHealNovaController;
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public class TeleporterHealNovaPulse : BaseState
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{
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private class HealPulse
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{
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private readonly List<HealthComponent> healedTargets = new List<HealthComponent>();
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private readonly SphereSearch sphereSearch;
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private float rate;
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private float t;
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private float finalRadius;
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private float healFractionValue;
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private TeamMask teamMask;
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private readonly List<HurtBox> hurtBoxesList = new List<HurtBox>();
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public bool isFinished => t >= 1f;
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public HealPulse(Vector3 origin, float finalRadius, float healFractionValue, float duration, TeamIndex teamIndex)
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{
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sphereSearch = new SphereSearch
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{
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mask = LayerIndex.entityPrecise.mask,
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origin = origin,
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queryTriggerInteraction = QueryTriggerInteraction.Collide,
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radius = 0f
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};
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this.finalRadius = finalRadius;
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this.healFractionValue = healFractionValue;
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rate = 1f / duration;
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teamMask = default(TeamMask);
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teamMask.AddTeam(teamIndex);
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}
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public void Update(float deltaTime)
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{
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t += rate * deltaTime;
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t = ((t > 1f) ? 1f : t);
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sphereSearch.radius = finalRadius * novaRadiusCurve.Evaluate(t);
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sphereSearch.RefreshCandidates().FilterCandidatesByHurtBoxTeam(teamMask).FilterCandidatesByDistinctHurtBoxEntities()
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.GetHurtBoxes(hurtBoxesList);
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int i = 0;
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for (int count = hurtBoxesList.Count; i < count; i++)
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{
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HealthComponent healthComponent = hurtBoxesList[i].healthComponent;
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if (!healedTargets.Contains(healthComponent))
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{
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healedTargets.Add(healthComponent);
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HealTarget(healthComponent);
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}
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}
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hurtBoxesList.Clear();
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}
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private void HealTarget(HealthComponent target)
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{
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target.HealFraction(healFractionValue, default(ProcChainMask));
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Util.PlaySound("Play_item_proc_TPhealingNova_hitPlayer", target.gameObject);
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}
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}
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public static AnimationCurve novaRadiusCurve;
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public static float duration;
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private Transform effectTransform;
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private HealPulse healPulse;
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private float radius;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)base.transform.parent)
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{
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HoldoutZoneController componentInParent = base.gameObject.GetComponentInParent<HoldoutZoneController>();
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if ((bool)componentInParent)
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{
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radius = componentInParent.currentRadius;
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}
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}
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TeamFilter component = GetComponent<TeamFilter>();
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TeamIndex teamIndex = (component ? component.teamIndex : TeamIndex.None);
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if (NetworkServer.active)
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{
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healPulse = new HealPulse(base.transform.position, radius, 0.5f, duration, teamIndex);
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}
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effectTransform = base.transform.Find("PulseEffect");
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if ((bool)effectTransform)
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{
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effectTransform.gameObject.SetActive(value: true);
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}
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}
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public override void OnExit()
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{
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if ((bool)effectTransform)
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{
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effectTransform.gameObject.SetActive(value: false);
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}
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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healPulse.Update(GetDeltaTime());
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if (duration < base.fixedAge)
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{
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EntityState.Destroy(outer.gameObject);
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}
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}
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}
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public override void Update()
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{
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if ((bool)effectTransform)
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{
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float num = radius * novaRadiusCurve.Evaluate(base.fixedAge / duration);
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effectTransform.localScale = new Vector3(num, num, num);
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}
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}
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}
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