48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Treebot.Weapon;
|
||
|
|
||
|
public class AimFlower : AimThrowableBase
|
||
|
{
|
||
|
public static float healthCostFraction;
|
||
|
|
||
|
private bool keyDown = true;
|
||
|
|
||
|
public override void Update()
|
||
|
{
|
||
|
base.Update();
|
||
|
keyDown &= !base.inputBank.skill1.down;
|
||
|
}
|
||
|
|
||
|
protected override bool KeyIsDown()
|
||
|
{
|
||
|
return keyDown;
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Frozen;
|
||
|
}
|
||
|
|
||
|
protected override void FireProjectile()
|
||
|
{
|
||
|
if ((bool)base.healthComponent)
|
||
|
{
|
||
|
DamageInfo damageInfo = new DamageInfo();
|
||
|
damageInfo.damage = base.healthComponent.combinedHealth * healthCostFraction;
|
||
|
damageInfo.position = base.characterBody.corePosition;
|
||
|
damageInfo.force = Vector3.zero;
|
||
|
damageInfo.damageColorIndex = DamageColorIndex.Default;
|
||
|
damageInfo.crit = false;
|
||
|
damageInfo.attacker = null;
|
||
|
damageInfo.inflictor = null;
|
||
|
damageInfo.damageType = DamageType.NonLethal;
|
||
|
damageInfo.procCoefficient = 0f;
|
||
|
damageInfo.procChainMask = default(ProcChainMask);
|
||
|
base.healthComponent.TakeDamage(damageInfo);
|
||
|
}
|
||
|
base.FireProjectile();
|
||
|
}
|
||
|
}
|