r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab.Leg/BaseStompState.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.VoidRaidCrab.Leg;
public abstract class BaseStompState : BaseLegState
{
[SerializeField]
public float baseDuration;
[SerializeField]
public string animName;
public static GameObject warningIndicatorPrefab;
public GameObject target;
protected float duration;
private bool lifetimeExpiredAuthority;
private RayAttackIndicator warningIndicatorInstance;
protected virtual bool shouldUseWarningIndicator => false;
protected virtual bool shouldUpdateLegStompTargetPosition => false;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration;
string stompPlaybackRateParam = base.legController.stompPlaybackRateParam;
if (!string.IsNullOrEmpty(stompPlaybackRateParam))
{
EntityState.PlayAnimationOnAnimator(base.legController.animator, base.legController.primaryLayerName, animName, stompPlaybackRateParam, duration);
}
else
{
EntityState.PlayAnimationOnAnimator(base.legController.animator, base.legController.primaryLayerName, animName);
int layerIndex = base.legController.animator.GetLayerIndex(base.legController.primaryLayerName);
duration = base.legController.animator.GetCurrentAnimatorStateInfo(layerIndex).length;
}
SetWarningIndicatorActive(shouldUseWarningIndicator);
}
public override void OnExit()
{
SetWarningIndicatorActive(newWarningIndicatorActive: false);
base.OnExit();
}
public override void ModifyNextState(EntityState nextState)
{
base.ModifyNextState(nextState);
if (nextState is BaseStompState baseStompState)
{
baseStompState.warningIndicatorInstance = warningIndicatorInstance;
warningIndicatorInstance = null;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.legController.mainBody.hasEffectiveAuthority && base.fixedAge >= duration && !lifetimeExpiredAuthority)
{
lifetimeExpiredAuthority = true;
OnLifetimeExpiredAuthority();
}
if (shouldUpdateLegStompTargetPosition && (bool)target)
{
base.legController.SetStompTargetWorldPosition(target.transform.position);
}
UpdateWarningIndicatorInstance();
}
protected abstract void OnLifetimeExpiredAuthority();
protected void SetWarningIndicatorActive(bool newWarningIndicatorActive)
{
if ((bool)warningIndicatorInstance == newWarningIndicatorActive)
{
return;
}
if (newWarningIndicatorActive)
{
GameObject gameObject = Object.Instantiate(warningIndicatorPrefab);
warningIndicatorInstance = gameObject.GetComponent<RayAttackIndicator>();
UpdateWarningIndicatorInstance();
return;
}
if ((bool)warningIndicatorInstance)
{
EntityState.Destroy(warningIndicatorInstance.gameObject);
}
warningIndicatorInstance = null;
}
private void UpdateWarningIndicatorInstance()
{
if ((bool)warningIndicatorInstance)
{
Vector3 position = base.legController.toeTipTransform.position;
Vector3 vector = (base.legController.mainBody ? base.legController.mainBody.transform.position : position);
warningIndicatorInstance.attackRay = new Ray(position, Vector3.down);
warningIndicatorInstance.attackRange = position.y - vector.y;
warningIndicatorInstance.attackRadius = Stomp.blastRadius;
warningIndicatorInstance.layerMask = LayerIndex.world.mask;
}
}
}