142 lines
3.1 KiB
C#
142 lines
3.1 KiB
C#
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using RoR2.VoidRaidCrab;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab;
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public class TurnState : GenericCharacterMain
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{
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[SerializeField]
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public float duration = 1f;
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[SerializeField]
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public float turnDegrees = 22.5f;
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[SerializeField]
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public int maxNumConsecutiveTurns;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string clockwiseAnimationStateName;
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[SerializeField]
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public string counterClockwiseAnimationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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private CentralLegController centralLegController;
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private CentralLegController.SuppressBreaksRequest suppressBreaksRequest;
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private int turnCount = 1;
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private bool isClockwiseTurn;
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private bool canTurn;
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public override void OnEnter()
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{
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base.OnEnter();
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if (base.isAuthority)
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{
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centralLegController = GetComponent<CentralLegController>();
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if ((bool)centralLegController)
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{
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suppressBreaksRequest = centralLegController.SuppressBreaks();
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}
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float dirToAimDegrees = GetDirToAimDegrees();
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if (dirToAimDegrees >= turnDegrees)
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{
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isClockwiseTurn = true;
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canTurn = true;
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}
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else if (dirToAimDegrees <= 0f - turnDegrees)
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{
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isClockwiseTurn = false;
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canTurn = true;
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}
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}
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if (canTurn)
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{
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if (isClockwiseTurn)
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{
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PlayAnimation(animationLayerName, clockwiseAnimationStateName, animationPlaybackRateParam, duration);
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}
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else
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{
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PlayAnimation(animationLayerName, counterClockwiseAnimationStateName, animationPlaybackRateParam, duration);
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}
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}
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else if (base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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suppressBreaksRequest?.Dispose();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge > duration)
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{
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if (Mathf.Abs(GetDirToAimDegrees()) >= turnDegrees && (bool)centralLegController && !centralLegController.AreAnyBreaksPending() && turnCount < maxNumConsecutiveTurns)
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{
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TurnState turnState = new TurnState();
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turnState.turnCount = turnCount + 1;
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outer.SetNextState(turnState);
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}
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else
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{
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outer.SetNextStateToMain();
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}
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}
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}
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public float GetDirToAimDegrees()
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{
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float num = 0f;
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if ((bool)base.inputBank && (bool)base.characterDirection)
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{
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Vector3 rhs = base.inputBank.aimDirection;
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rhs.y = 0f;
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rhs.Normalize();
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Vector3 forward = base.characterDirection.forward;
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forward.y = 0f;
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forward.Normalize();
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num = Mathf.Acos(Vector3.Dot(forward, rhs)) * 57.29578f;
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if (Vector3.Dot(Vector3.Cross(forward, rhs), Vector3.up) < 0f)
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{
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num *= -1f;
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}
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}
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return num;
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Frozen;
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}
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public override void OnSerialize(NetworkWriter writer)
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{
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base.OnSerialize(writer);
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writer.Write(isClockwiseTurn);
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writer.Write(canTurn);
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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base.OnDeserialize(reader);
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isClockwiseTurn = reader.ReadBoolean();
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canTurn = reader.ReadBoolean();
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}
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}
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