14 lines
265 B
C#
14 lines
265 B
C#
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namespace EntityStates.VoidSurvivor.Weapon;
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public class ChargeCrushHealth : ChargeCrushBase
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{
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextState(new CrushHealth());
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}
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}
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}
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