42 lines
732 B
C#
42 lines
732 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates;
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public class GenericReload : BaseState
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{
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[SerializeField]
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public string enterSoundString;
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protected float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)base.skillLocator && (bool)base.skillLocator.primary)
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{
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duration = base.skillLocator.primary.CalculateFinalRechargeInterval();
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}
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Any;
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}
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}
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