39 lines
829 B
C#
39 lines
829 B
C#
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using System;
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using RoR2;
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using RoR2.UI;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoadingScreenCanvas : MonoBehaviour
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{
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public static LoadingScreenCanvas Instance;
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public SpriteAsNumberManager percentage;
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public GameObject background;
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public LoadingScreenCanvas()
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{
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Instance = this;
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}
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public void Awake()
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{
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UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
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RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoadComplete));
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SceneManager.sceneLoaded += OnSceneChange;
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}
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private void OnLoadComplete()
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{
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SceneManager.sceneLoaded -= OnSceneChange;
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Instance = null;
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UnityEngine.Object.Destroy(base.gameObject);
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}
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private void OnSceneChange(Scene a, LoadSceneMode b)
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{
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Instance.background.SetActive(a.name == "loadingbasic");
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}
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}
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