114 lines
2.0 KiB
C#
114 lines
2.0 KiB
C#
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using System.Runtime.InteropServices;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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public class MaulingRock : NetworkBehaviour
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{
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private HealthComponent myHealthComponent;
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public GameObject deathEffect;
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public float blastRadius = 1f;
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public float damage = 10f;
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public float damageCoefficient = 1f;
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public float scaleVarianceLow = 0.8f;
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public float scaleVarianceHigh = 1.2f;
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public float verticalOffset;
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[SyncVar]
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private float scale;
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public float Networkscale
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{
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get
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{
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return scale;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref scale, 1u);
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}
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}
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public override void OnStartServer()
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{
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base.OnStartServer();
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Networkscale = Random.Range(scaleVarianceLow, scaleVarianceHigh);
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}
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private void Start()
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{
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myHealthComponent = GetComponent<HealthComponent>();
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base.transform.localScale = new Vector3(scale, scale, scale);
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}
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private void FixedUpdate()
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{
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if (NetworkServer.active && myHealthComponent != null && !myHealthComponent.alive)
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{
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if (deathEffect != null)
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{
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EffectManager.SpawnEffect(deathEffect, new EffectData
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{
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origin = base.transform.position,
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scale = blastRadius
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}, transmit: true);
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}
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Object.Destroy(base.gameObject);
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}
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(scale);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(scale);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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scale = reader.ReadSingle();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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scale = reader.ReadSingle();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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